public BTActionTranslate(Transform trans, float moveSpeed, BTDataReadOpt dataReadOpt) { this._trans = trans; this._moveSpeed = moveSpeed; this._dataReadOpt = dataReadOpt; euler = _trans.eulerAngles; }
public BTActionMove(Transform trans, float speed, float tolerance, string readDataName, DataOpt dataOpt, UsageOpt usageOpt, BTDataReadOpt dataReadOpt) { _trans = trans; _speed = speed; _tolerance = tolerance; _readDataName = readDataName; _dataOpt = dataOpt; _usageOpt = usageOpt; _dataReadOpt = dataReadOpt; }
public BTActionCharacterMove(Transform trans, float speed, float tolerance, Transform targetTrans, BTDataReadOpt dataReadOpt) : base(trans,speed,tolerance,targetTrans,dataReadOpt) { }
public BTActionCharacterMove(Transform trans, float speed, float tolerance, string readDataName , DataOpt dataOpt, UsageOpt usageOpt, BTDataReadOpt dataReadOpt) : base(trans, speed, tolerance, readDataName, dataOpt, usageOpt,dataReadOpt) { }
public BTActionTranslate(Transform trans, Vector3 direction, float moveSpeed, BTDataReadOpt dataReadOpt) : this(trans, moveSpeed, dataReadOpt) { this._direction = direction; }
public BTActionMove(Transform trans, float speed, float tolerance, Transform targetTrans, BTDataReadOpt dataReadOpt) : this(trans, speed, tolerance, null, DataOpt.ProvidedTrans, UsageOpt.Position, dataReadOpt) { _targetTrans = targetTrans; }
public BTActionCharacterMove(Transform trans, float speed, float tolerance, string readDataName , DataOpt dataOpt, UsageOpt usageOpt, BTDataReadOpt dataReadOpt) : base(trans, speed, tolerance, readDataName, dataOpt, usageOpt, dataReadOpt) { }
public BTActionCharacterMove(Transform trans, float speed, float tolerance, Transform targetTrans, BTDataReadOpt dataReadOpt) : base(trans, speed, tolerance, targetTrans, dataReadOpt) { }