void Update() { try { // 定时器调度 Timer.Update(); // 协程调度 Coroutine.Update(); // 场景调度 SceneM.Update(Time.deltaTime); //数据服务中心 BSsyncD.Update(Time.deltaTime); } catch (System.Exception e) { Debug.LogError(e); } if (ac) { Time.timeScale = 20f; } }
/// <summary> /// 反注册事件 /// </summary> public static void AntiAllRegisterHooks() { m_EventHook.Clear(); BSsyncD.Clear(); }
/// <summary> /// 炮弹兵请求技能攻击 /// </summary> public static void SkillAttackRequest(int DataID, tga.SoldierSkillAttackRequest Info) { BSsyncD.DoSkillAttackRequest(DataID, Info); }
/// <summary> /// 炮弹兵请求寻路 /// </summary> public static void RunRoadRequest(int DataID, tga.SoldierRunRoadRequest Info) { BSsyncD.DoRunRoadRequest(DataID, Info); }
/// <summary> /// 炮弹兵死亡请求 /// </summary> public static void SoldierDeadRequest(int DataID, tga.SoldierDeadRequest Info) { BSsyncD.DoDeadRequest(DataID, Info); }