void Start() { map = new BSP30map(mapName); if (map == null) { Debug.LogError("Problem Loading map!!!"); } if (player == null) { Debug.LogError("player is null, cant get transform"); } GenerateVisArrays(); GenerateVisObjects(); }
void Start () { map = new BSP30map (mapName); if (map == null) { Debug.LogError ("Problem Loading map!!!"); } if (player == null) { Debug.LogError ("player is null, cant get transform"); } GenerateVisArrays (); GenerateVisObjects (); }