public bool Add(Player newPlayer)
 {
     using (var context = new BRDbContext())
     {
         context.Players.Add(newPlayer);
         context.SaveChanges();
     }
     return(true);
 }
        /// <summary> Adds a map to the repository.</summary>
        /// <param name="map">The instance of Map to be saved.</param>
        /// <returns> true if map was saved in repository otherwise false</returns>
        public bool Add(Map map)
        {
            using (var context = new BRDbContext())
            {
                context.Maps.Add(map);
                int nrOfEntriesWritten = context.SaveChanges();
                if (nrOfEntriesWritten == 1)
                {
                    return(true);
                }
            }

            return(false);
        }
 public RaceRepository(BRDbContext db)
 {
     this.db = db;
 }
 public MapRepository(BRDbContext db)
 {
     this.db = db;
 }
 public PlayerRepository(BRDbContext db)
 {
     this.db = db;
 }