public override void OnStartClient() { if (instance) { Debug.LogError("ERROR: Another GameSession!"); } instance = this; networkListener = FindObjectOfType <BP_Listener>(); networkListener.gameSession = this; _networkTransmitter = GetComponent <BeerPongNetworkTransmitter>(); if (gameState != BP_GameState.Lobby) { gameState = BP_GameState.Lobby; } }
public override void OnStartServer() { networkListener = FindObjectOfType <BP_Listener>(); _arSessionManager = FindObjectOfType <BP_ARSessionManager>(); gameState = BP_GameState.Connecting; }