public void Init(BOX_COLOR _color, int _x, int _y) { Box_Color = _color; transform.localPosition = new Vector3(200.0f + 40.0f * _x, 150.0f - 40.0f * _y, .0f); transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); }
public void Init(Vector3 _pos, BOX_COLOR _color) { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); renderer = GetComponent <Renderer>(); BoxColor = _color; transform.position = _pos; }
public void Init(BOX_COLOR _color, int _x, int _y) { image = GetComponent <Image>(); BoxColor = _color; transform.localPosition = new Vector3(40.0f + 9.0f * _x, 40.0f - 9.0f * _y, 0.0f); transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); }
public void Init(Vector3 base_pos, BOX_COLOR _color) { gameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); circular_gauge = GameObject.Find("Circular_Gauge").GetComponent <Circular_Gauge> (); move_speed = 2.0f; Box_Color = _color; is_on = false; Set_Pos(base_pos); }
public void Init(Vector3 _basePos, BOX_COLOR _color) { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); circularGauge = GameObject.Find("CircularGauge").GetComponent <Circular_Gauge>(); moveSpeed = 2.0f; BoxColor = _color; isOn = false; transform.position = _basePos; }
public void Change_Box_Color() { if ((int)Box_Color < 4) { Box_Color++; } else { Box_Color = 0; } }
private void Create_Box(Vector3 base_pos) { GameObject clone = Instantiate(box_prefab) as GameObject; clone.transform.name = string.Format("{0}{1:D3}", "Box_", count); count++; BOX_COLOR _color = (BOX_COLOR)Random.Range(0, 3); Box box = clone.GetComponent <Box> (); box.Init(base_pos, _color); }
private void Create_Box(Vector3 base_pos, int _idx) { GameObject clone = Instantiate(box_prefab) as GameObject; BOX_COLOR _color = (BOX_COLOR)Random.Range(0, 5); Box box = clone.GetComponent <Box>(); box.Init(base_pos, _color); BoxArr[_idx] = box; }
void CreateBox(Vector3 _pos, int _idx) { GameObject clone = Instantiate(boxPrefab); BOX_COLOR color = (BOX_COLOR)Random.Range(0, 5); Box box = clone.GetComponent <Box>(); box.Init(_pos, color); BoxArr[_idx] = box; }
void CreateUIBox(int _x, int _y, int _idx) { GameObject clone = Instantiate(uiBoxPrefab); BOX_COLOR color = (BOX_COLOR)Random.Range(0, 5); clone.transform.SetParent(GameObject.Find("Canvas").transform); UIBox box = clone.GetComponent <UIBox>(); box.Init(color, _x, _y); UIBoxArr[_idx] = box; }
private void Create_UIBox(int x, int y, int _idx) { GameObject clone = Instantiate(uiBox_prefab) as GameObject; BOX_COLOR _color = (BOX_COLOR)Random.Range(0, 5); clone.transform.SetParent(GameObject.Find("Canvas").transform); UIBox box = clone.GetComponent <UIBox>(); box.Init(_color, x, y); UIBoxArr[_idx] = box; }
//private void Update() //{ // createTime -= Time.deltaTime; // if (createTime > 0.0f) // { // CreateBox(); // MakeBox(); // createTime = 1.0f; // } //} private void CreateBox() { GameObject clone = base.MakeBox(); Box2 box = clone.GetComponent <Box2>(); clone.transform.name = string.Format("{0}{1:D3}", "BOX_", boxCount++); Vector3 _pos = new Vector3((float)UnityEngine.Random.Range(-3, 4), (float)UnityEngine.Random.Range(-3, 4), 20.0f); //_pos.x = (float)UnityEngine.Random.Range(-3, 4); //_pos.y = (float)UnityEngine.Random.Range(-3, 4); BOX_COLOR _color = (BOX_COLOR)UnityEngine.Random.Range(0, 3); box.Init(_pos, _color); }
/*void Update() * { * createTime -= Time.deltaTime; * if ( createTime <= 0.0f ) * { * CreateBox(); * createTime = 1.0f; * } * }*/ void CreateBox() { GameObject clone = Instantiate(box_prefab); Box box = clone.GetComponent <Box>(); clone.transform.name = string.Format("{0}{1:D3}", "BOX_", boxCount++); Vector3 _pos; _pos.x = (float)Random.Range(-3, 4); _pos.y = (float)Random.Range(-3, 4); _pos.z = 20.0f; BOX_COLOR _color = (BOX_COLOR)Random.Range(0, 3); box.Init(_pos, _color); }