public bool GetLevelBeaten(BOSS_TYPE boss) { return(_bossLevelsBeaten.Contains(boss.ToString())); }
public SpawnBossInfo(BOSS_TYPE _btype, Vector2 _startpos, BossMonsterController _bossmodel) { bType = _btype; startPos = _startpos; bossModel = _bossmodel; }
public void SetLevelBeaten(BOSS_TYPE boss) { _bossLevelsBeaten.Add(boss.ToString()); Save(); }
public SpawnBossInfo(BOSS_TYPE _btype, Vector2 _startpos) { bType = _btype; startPos = _startpos; bossModel = null; }