internal int ReadByteArrayFrom(IJournalledResource data, long position, byte[] buf, int off, int len) { int orig_len = len; long page_number = position / page_size; int start_offset = (int)(position % page_size); int to_read = System.Math.Min(len, page_size - start_offset); BMPage page = FetchPage(data, page_number); lock (page) { try { page.Initialize(); page.Read(start_offset, buf, off, to_read); } finally { page.Dispose(); } } len -= to_read; while (len > 0) { off += to_read; position += to_read; ++page_number; to_read = System.Math.Min(len, page_size); page = FetchPage(data, page_number); lock (page) { try { page.Initialize(); page.Read(0, buf, off, to_read); } finally { page.Dispose(); } } len -= to_read; } return(orig_len); }
// ------ // Buffered access methods. These are all thread safe methods. When a page // is accessed the page is synchronized so no 2 or more operations can // Read/Write from the page at the same time. An operation can Read/Write to // different pages at the same time, however, and this requires thread safety // at a lower level (in the IJournalledResource implementation). // ------ internal int ReadByteFrom(IJournalledResource data, long position) { long page_number = position / page_size; int v; BMPage page = FetchPage(data, page_number); lock (page) { try { page.Initialize(); v = ((int)page.Read((int)(position % page_size))) & 0x0FF; } finally { page.Dispose(); } } return(v); }