EnterEditMode() публичный Метод

public EnterEditMode ( ParcelScene scene ) : void
scene ParcelScene
Результат void
    protected override IEnumerator SetUp()
    {
        yield return(base.SetUp());

        gameObject = new GameObject();

        builderInWorldBridge = InitialSceneReferences.i.builderInWorldBridge;
        biwSaveController    = new BIWSaveController();
        biwSaveController.Init(BIWTestHelper.CreateReferencesControllerWithGenericMocks(InitialSceneReferences.i));
        biwSaveController.EnterEditMode(scene);
    }
Пример #2
0
 public void StartBiwControllers()
 {
     biwModeController.EnterEditMode(sceneToEdit);
     builderInWorldEntityHandler.EnterEditMode(sceneToEdit);
     biwFloorHandler.EnterEditMode(sceneToEdit);
     biwCreatorController.EnterEditMode(sceneToEdit);
     biwPublishController.EnterEditMode(sceneToEdit);
     bIWInputHandler.EnterEditMode(sceneToEdit);
     outlinerController.EnterEditMode(sceneToEdit);
     biwSaveController.EnterEditMode(sceneToEdit);
 }
Пример #3
0
    protected override IEnumerator SetUp()
    {
        yield return(base.SetUp());

        gameObject = new GameObject();

        biwSaveController    = gameObject.AddComponent <BIWSaveController>();
        builderInWorldBridge = gameObject.AddComponent <BuilderInWorldBridge>();

        biwSaveController.builderInWorldBridge = builderInWorldBridge;
        biwSaveController.Init();
        biwSaveController.EnterEditMode(scene);
    }