Пример #1
0
    private void ReturnToRoomAfterGameEnd()
    {
        foreach (var player in PhotonNetwork.CurrentRoom.Players)
        {
            int playerColourIndex = PlayerManager.PlayerColourIndex(player.Value);
            if (playerColourIndex == -1)
            {
                continue;
            }

            int playerID = PlayerManager.PlayerID(player.Value);
            if (playerID == -1)
            {
                continue;
            }

            BITCombo button = _buttons[playerColourIndex];
            button.Select(
                playerID,
                player.Value.ActorNumber
                );

            if (player.Value == PhotonNetwork.LocalPlayer)
            {
                _selectedButton = button;
            }
        }
    }
Пример #2
0
 /// <summary>
 /// Called when the local player's room ID changes, if the player has a selected
 /// colour button (technically they should), then the button is updated to match
 /// the players new ID.
 /// </summary>
 /// <param name="id">The ID assigned to the local player</param>
 private void OnChangePlayerNumberID(int id)
 {
     if (_selectedButton != null)
     {
         _selectedButton.Select(id, PhotonNetwork.LocalPlayer.ActorNumber);
     }
 }
Пример #3
0
    private void SelectButton(int index)
    {
        BITCombo button = _buttons[index];

        // Somebody else has selected it, cannot select it
        if (button.ActorID != -1)
        {
            return;
        }
        // Unselect the previously selected button
        if (_selectedButton != null)
        {
            _selectedButton.Unselect();
        }

        _selectedButton = button;
        _selectedButton.Select(PlayerManager.PlayerID(), PhotonNetwork.LocalPlayer.ActorNumber);

        Messenger <Color, int> .Broadcast("OnChangePlayerColour", button.Button.targetGraphic.color, index);
    }