Пример #1
0
    /*
     * private void ReceiveAllTime()
     * {
     *      Debug.Log("ReceiveAllTime");
     * if (Connected && connected)
     * {
     *  try
     *  {
     *      int dataLength = 0;
     *      dataLength = socket.Available;
     *
     *      if (dataLength != 0)
     *      {
     *          var dataBuffer = new byte[dataLength];
     *          socket.Receive(dataBuffer);
     *          bgISocket.receiveData(dataBuffer);
     *      }
     *  }
     *  catch (Exception e)
     *  {
     *      Debug.LogWarning(e.ToString());
     *      Debug.LogWarning("ReceiveAllTime Disconnect");
     *      if (connected) disconnect();
     *  }
     * }
     * }
     */
    public void onUpdate(float delta)
    {
        //if (socketReceiveThread == null) ReceiveAllTime();
        if (state > BGSocketState.idle)
        {
            switch (state)
            {
            case BGSocketState.connected:
                connected = true;
                bgISocket.socketConnected();
                break;

            case BGSocketState.disconnected:
                Debug.Log("#@@$$BGSocketState.disconnected");
                bgISocket.scoketDiconnected();

                break;

            case BGSocketState.received:
                break;
            }
            state = BGSocketState.idle;
            if (connected && connected != Connected)
            {
                Debug.LogWarning("Where socket disconned not send by function???");
                if (bgISocket != null)
                {
                    bgISocket.scoketDiconnected();
                }
            }
        }
    }
Пример #2
0
 public void checkConnected()
 {
     if (Connected)
     {
         checkcall = null;
         bgISocket.socketConnected();
     }
     else
     {
         checkcall = FrameDelayCall.Add(checkConnected, 5, bgISocket as MonoBehaviour, true);
     }
 }