public static void DrawGizmos(BGCcCollider3DBox collider3DBox, GizmoType gizmoType) { if (!collider3DBox.ShowIfNotSelected) { return; } collider3DBox.FillChildrenColliders(TempColliders); if (TempColliders.Count == 0) { return; } BGEditorUtility.SwapGizmosColor(collider3DBox.CollidersColor, () => { foreach (var collider in TempColliders) { var colliderTransform = collider.transform; var oldMatrix = Gizmos.matrix; Gizmos.matrix *= Matrix4x4.TRS(colliderTransform.position, colliderTransform.rotation, colliderTransform.lossyScale); Gizmos.DrawWireCube(collider.center, collider.size); Gizmos.matrix = oldMatrix; } }); TempColliders.Clear(); }
public Path(Vector3 pos, GameManager game, int index = 0) { this.index = index; this.game = game; gameObject = new GameObject(); gameObject.transform.position = pos; gameObject.AddComponent <BGCurve>(); curve = gameObject.GetComponent <BGCurve>(); gameObject.AddComponent <BGCcCollider3DBox>(); collider = gameObject.GetComponent <BGCcCollider3DBox>(); renderer = gameObject.AddComponent <BGCcVisualizationLineRenderer>(); SetActive(); }