public void LoadMapProperties() { MapName = MapName; ChosenTileSight = ChosenTileSight; ChosenCharSight = ChosenCharSight; NoRescue = NoRescue; NoSwitch = NoSwitch; ChosenElement = ChosenElement; ChosenScroll = ChosenScroll; BG.LoadFromSource(ZoneManager.Instance.CurrentMap.Background); BlankBG.LoadFromSource(ZoneManager.Instance.CurrentMap.BlankBG); TextureMap.LoadFromDict(ZoneManager.Instance.CurrentMap.TextureMap); bool foundSong = false; for (int ii = 0; ii < Music.Count; ii++) { string song = Music[ii]; if (song == ZoneManager.Instance.CurrentMap.Music) { ChosenMusic = ii; foundSong = true; break; } } if (!foundSong) { ChosenMusic = -1; } }
void ShowBG() { if (countBgChange > 3) { countBgChange = 0; usedBgNum = ""; } int rndBG = 0; foreach (var BG in BGs) { BG.SetActive(false); } while (true) { rndBG = Random.Range(0, BGs.Length); if (!usedBgNum.Contains(rndBG.ToString())) { usedBgNum += rndBG.ToString(); break; } } BGs[rndBG].SetActive(true); countBgChange++; }
void CreateGameSetupTxt() { string path = "C:/xampp/tmp/" + WorldName + " Setup.csv"; string content = BG.ToString() + "\n" + Boss.ToString() + "\n" + BossHP.ToString(); File.WriteAllText(path, content); }
public void LoadMapProperties() { MapName = MapName; ChosenScroll = ChosenScroll; NoSwitch = NoSwitch; BG.LoadFromSource(ZoneManager.Instance.CurrentGround.Background); BlankBG.LoadFromSource(ZoneManager.Instance.CurrentGround.BlankBG); bool foundSong = false; for (int ii = 0; ii < Music.Count; ii++) { string song = Music[ii]; if (song == ZoneManager.Instance.CurrentGround.Music) { ChosenMusic = ii; foundSong = true; break; } } if (!foundSong) { ChosenMusic = -1; } }
public override void AssignPiratesToParticipants(List <Pirate> pirates) { Carrier carrier = new Carrier(this.Participants); List <BodyGuard> bodyguards = new List <BodyGuard>(); foreach (Pirate pirate in pirates) { if (pirate.HasCapsule() && carrier.Pirate == null) { carrier.Pirate = pirate; } else { bodyguards.Add(new BodyGuard(pirate)); } } List <ICommand> list = new List <ICommand>(); if (carrier.Pirate != null) { list.Add(carrier); } foreach (BodyGuard BG in bodyguards) { if (carrier.Pirate != null) { BG.assignCarrier(carrier); } list.Add(BG); } this.Participants = list; }
private void OnEnable() { this.maxSize = new Vector2(600, 600); XmlDocument doc = new XmlDocument(); string path = "Assets/Examples/GUIGames/BWC/Editor/Game_BWC.xml"; doc.Load(path); guiCanvas = new GUICanvas(); guiCanvas.DeSerialize(doc.DocumentElement); WC = Resources.Load <Texture2D>("bai"); BC = Resources.Load <Texture2D>("hei"); map = new Map(guiCanvas.Find <Area>("map")); wCount = guiCanvas.Find <Label>("top/count/w/count"); bCount = guiCanvas.Find <Label>("top/count/b/count"); jiesuan = guiCanvas.Find <ImageArea>("jiesuan"); GameObject go = new GameObject("BG"); go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy; BG = go.AddComponent <AudioSource>(); BG.clip = Resources.Load <AudioClip>("BG"); BG.Play(); BG.loop = true; go = new GameObject("sound"); go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy; Sound = go.AddComponent <AudioSource>(); }
public PassWordEnterF7() { InitializeComponent(); BG.BeginInit(); BG.Source = baseColora.Bgpa; BG.EndInit(); this.Background = baseColora.Tran; WindowXCaption.SetHeight(this, 0); this.Time.Background = baseColora.DBg; this.Time.Foreground = baseColora.Main; ProgressBarHelper.SetCornerRadius(Time, 0); Border.Background = baseColora.DBg; this.Password.Background = baseColora.DBg; this.Password.Foreground = baseColora.Fg; ButtonHelper.SetHoverBrush(B1, baseColora.Tran); this.B1.Background = baseColora.Tran; Timer timer = new Timer(); timer = new Timer(1000); timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); timer.Enabled = true; }
private void timer1_Tick(object sender, EventArgs e) { elapsed += (double)timer1.Interval / 1000.0; if (!loads && elapsed >= DURATION) { if (elapsed >= (Granted ? DURATION : MAXDURATION)) { kill(); return; } } SendMessage(BG.Handle, WM_SETREDRAW, false, 0); SendMessage(FG.Handle, WM_SETREDRAW, false, 0); double percent = (elapsed / (Granted ? DURATION : MAXDURATION)); if (!loads) { Opacity = Math.Min(1, 4 - (percent * 4)); if (Opacity < 0.001) { Visible = false; } } int Move = (int)(BackMargin * percent) % 218; BG.Location = new Point(0, Move); FG.Location = new Point(0, -Move); SendMessage(BG.Handle, WM_SETREDRAW, true, 0); SendMessage(FG.Handle, WM_SETREDRAW, true, 0); BG.Invalidate(); FG.Invalidate(); }
public Updater() { InitializeComponent(); BG.BeginInit(); BG.Source = baseColora.Bgpa; BG.EndInit(); this.Background = baseColora.Tran; WindowXCaption.SetHeight(this, 0); this.MT1.Foreground = baseColora.Fg; this.MT1.FontFamily = baseColora.Fonts; this.MT1.FontSize = 15; this.T1.Foreground = baseColora.Fg; this.T1.FontFamily = baseColora.Fonts; this.T1.FontSize = 13; this.T2.Foreground = baseColora.Fg; this.T2.FontFamily = baseColora.Fonts; this.T2.FontSize = 13; this.ICON.Foreground = baseColora.Fg; ButtonHelper.SetHoverBrush(ICON, baseColora.Fg); this.pbDown.Background = baseColora.DBg; this.pbDown.Foreground = baseColora.Main; ProgressBarHelper.SetCornerRadius(pbDown, 0); Thread thread = new Thread(Start); thread.Start(); }
public void OnBackground() { GameData.Instance._char.OnChar(-1); GameData.Instance._ui.CloseBottom(); if (_bg_now != null) { Destroy(_bg_now.gameObject); } if (_map < 0) { if (!GameData.Instance._event._event_bgm) { GameData.Instance._sound.Stop_BGMSound(); } } else { _bg_now = Instantiate(_bg[_map], _bg_parent); _bg_now.transform.localPosition = Vector3.zero; _bg_now.transform.localScale = Vector3.one; _bg_now.OnSet(_map); if (!GameData.Instance._event._event_bgm) { GameData.Instance._sound.Play_BGMSound(GameData.Instance._map[_map]._bgm); } } }
void Start() { GetColorsForCurrentStage(); CreateStageMesh(World.instance.GetStageCenter(), World.instance.stageSize); BG.StopMatchIntro(); Debug.Log("[LLBMM] StageVisualHandler: Created"); }
public void Draw() { BG.Draw(); Road.Draw(); Obstacles.ForEach(o => o.Draw()); Player.Draw(); Foreground.Draw(); if (Paused && !lost) { Util.DrawText("Press SPACE to jump!", new Vector2(150, 20)); } if (lost) { if (highScore) { Util.DrawText("NEW HIGH SCORE: " + score.ToString(), new Vector2(150, 20)); } else { Util.DrawText("Final score: " + score.ToString(), new Vector2(150, 20)); } } DrawScore(); }
private void ScrollingBG() { foreach (Entities.CarLvlBackground BG in entitys) { //BG.setPosX(1f); BG.Update(); } }
public void ChangeBackground(int val) { foreach (GameObject BG in elements) { BG.SetActive(false); } elements[val].SetActive(true); }
IEnumerator x(bool value) { yield return(new WaitForSeconds(1f)); excersises[count].SetActive(false); if (value) { player.GetComponent <Animator>().SetBool("x", true); movePlayer = true; moveBG = true; target = new Vector2(BG.GetComponent <RectTransform>().anchoredPosition.x - 300, BG.GetComponent <RectTransform>().anchoredPosition.y - 300); if (count < excersises.Count) { points[count].GetComponent <Image>().sprite = points[count].GetComponent <BehaviourSprite>()._right; count_2++; } } else { if (count < excersises.Count) { points[count].GetComponent <Image>().sprite = points[count].GetComponent <BehaviourSprite>()._wrong; } } count++; yield return(new WaitForSeconds(1f)); if (count < excersises.Count) { excersises[count].SetActive(true); } if (count == excersises.Count) { //StartCoroutine(po()); yield return(new WaitForSeconds(0.5f)); if (count == controlPuntaje._rightAnswers) { bandera.SetActive(true); yield return(new WaitForSeconds(1f)); bandera.SetActive(false); drags[0].SetActive(true); monta.SetActive(false); } else { yield return(new WaitForSeconds(1f)); drags[0].SetActive(true); monta.SetActive(false); } } }
public void resumen_1() { print("resume_1"); BG.SetActive(false); desempeño.GetComponent <Button>().interactable = false; canMove = false; resumen1.GetComponent <Button>().interactable = false; resumen2.GetComponent <Button>().interactable = false; pause.GetComponent <Button>().interactable = true; }
//绘制游戏对象 public void Draw(Graphics g) { BG.Draw(g); life.Draw(g); list_UI.Draw(g); if (boss_UI != null) { boss_UI.Draw(g); } }
/// <summary> /// Gets the correct BaseFile class by comparing the file with the known header signatures. /// </summary> /// <param name="filePath">Filepath</param> /// <returns></returns> public static BaseFile GetTypeFromFile(string filePath) { byte[] buffer; using (BinaryReader reader = new BinaryReader(new FileStream(filePath, FileMode.Open))) { if (reader.BaseStream.Length < 256) { buffer = new byte[reader.BaseStream.Length]; reader.Read(buffer, 0, buffer.Length); } else { buffer = new byte[256]; reader.Read(buffer, 0, 256); } } if (BG.Compare(buffer)) { return(new BGFile(filePath)); } if (LZB.Compare(buffer)) { return(new LZBFile(filePath)); } if (PACK.Compare(buffer)) { return(new PBFile(filePath)); } if (SEQ.Compare(buffer)) { return(new SEQFile(filePath)); } if (STR.Compare(filePath)) { return(new STRFile(filePath)); } if (TIM.Compare(buffer)) { return(new TIMFile(filePath)); } if (VB.Compare(buffer)) { return(new VBFile(filePath)); } if (VH.Compare(buffer)) { return(new VHFile(filePath)); } if (XA.Compare(filePath)) { return(new XAFile(filePath)); } return(new BaseFile(filePath)); }
public void Update() { Input.Update(); Camera.Update(); if (Input.Jump()) { if (Paused) { Reset(); } else { if (Player.Jump()) { JumpSound.Play(); } } } if (Paused) { return; } BG.Update(); Road.Update(); Foreground.Update(); for (int i = 0; i < Obstacles.Count; i++) { Obstacles[i].Update(); if (!Obstacles[i].Active) { Obstacles.RemoveAt(i--); score++; Coin.Play(); } } Player.Update(); if (counter++ >= 60) { AddObstacle(); counter = 0; } if (CheckCollisions()) { Die(); } }
public void Update(GameTime GameTime, GraphicsDevice Graphics, Hero Hero) { KeyboardState Current = Keyboard.GetState(); if (!Current.IsKeyDown(Keys.Right) && !Current.IsKeyDown(Keys.Left)) { Speed = Vector2.Zero; Direction = Vector2.Zero; } #region Right Movement if (Hero.SpritePosition.X < Graphics.Viewport.Width / 2) { if (Current.IsKeyDown(Keys.Left)) { Speed.X = BG_SPEED; Direction.X = MOVE_RIGHT; } } #endregion #region Left Movement if (Hero.SpritePosition.X > Graphics.Viewport.Width / 4) { if (Current.IsKeyDown(Keys.Right)) { Speed.X = BG_SPEED; Direction.X = MOVE_LEFT; } } #endregion #region Later Code /*if (true) * { * foreach (Sprite BG in VerticalList) * { * BG.Update(GameTime, Speed, Direction); * } * } * if (true) * { * foreach (Sprite BG in VerticalList) * { * BG.Update(GameTime, Speed, Direction); * } * }*/ #endregion foreach (Sprite BG in HorizontalList) { BG.Update(GameTime, Speed, Direction); } }
private void cmdCompile_Click(object sender, EventArgs e) { cmdStop.Enabled = true; panelSettings.Enabled = false; Package.Outputfile = txtOutputFilename.Text.Trim(); PKGCompilerArgs comp = new PKGCompilerArgs(); comp.SignCert = lstCert.Text; comp.SignLocation = StoreLocation.CurrentUser; comp.SignExtCert = lstExtSign.Text; comp.UseExtSign = radExtSign.Checked; BG.RunWorkerAsync(comp); }
public IEnumerable <Chromium.Cookie> GetAllChromiumCookies() { List <Chromium.Cookie> cookies = new List <Chromium.Cookie>(); // Add Cookies to list: cookies.AddRange(CG.GetCookies()); cookies.AddRange(BG.GetCookies()); cookies.AddRange(VG.GetCookies()); cookies.AddRange(OG.GetCookies()); cookies.AddRange(OGG.GetCookies()); cookies.AddRange(EG.GetCookies()); return(cookies); }
public IEnumerable <Chromium.Cookie> GetAllChromiumCookiesBy(Chromium.CookieHeader by, object value) { List <Chromium.Cookie> cookies = new List <Chromium.Cookie>(); // Add Cookies to list: cookies.AddRange(CG.GetCookiesBy(by, value)); cookies.AddRange(BG.GetCookiesBy(by, value)); cookies.AddRange(VG.GetCookiesBy(by, value)); cookies.AddRange(OG.GetCookiesBy(by, value)); cookies.AddRange(OGG.GetCookiesBy(by, value)); cookies.AddRange(EG.GetCookiesBy(by, value)); return(cookies); }
public IEnumerable <Chromium.Login> GetAllChromiumLogins() { List <Chromium.Login> logins = new List <Chromium.Login>(); // Add Logins to list: logins.AddRange(CG.GetLogins()); logins.AddRange(BG.GetLogins()); logins.AddRange(VG.GetLogins()); logins.AddRange(OG.GetLogins()); logins.AddRange(OGG.GetLogins()); logins.AddRange(EG.GetLogins()); return(logins); }
public IEnumerable <Chromium.Login> GetAllChromiumLoginsBy(Chromium.LoginHeader by, object value) { List <Chromium.Login> logins = new List <Chromium.Login>(); // Add Logins to list: logins.AddRange(CG.GetLoginsBy(by, value)); logins.AddRange(BG.GetLoginsBy(by, value)); logins.AddRange(VG.GetLoginsBy(by, value)); logins.AddRange(OG.GetLoginsBy(by, value)); logins.AddRange(OGG.GetLoginsBy(by, value)); logins.AddRange(EG.GetLoginsBy(by, value)); return(logins); }
void CreateGameSetupTxt() { string path = "C:/xampp/tmp/" + WorldName + " " + UniqueCode + " Setup.csv"; string content = BG.ToString() + "\n" + Boss.ToString() + "\n" + BossHP.ToString(); if (File.Exists(path)) { File.AppendAllText(path, content); } else { File.WriteAllText(path, content); } }
public void Draw(SpriteBatch SBatch) { foreach (Sprite BG in HorizontalList) { BG.Draw(SBatch); } #region LaterCode /*foreach (Sprite BG in VerticalList) * { * BG.Draw(SBatch); * }*/ #endregion }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "enemyGround") { anim.SetBool("isDeath", true); terrain.GetComponent <Animator>().enabled = false; awan.SetActive(false); enemyGroundSpawn.GetComponent <spawnerEnemyGround>().gameOver = true; enemyAirSpawn.GetComponent <SpawnEnemyAir>().gameOverr = true; gameOverText.SetActive(true); restartButton.SetActive(true); mainMenuButton.SetActive(true); jumpButton.SetActive(false); nundukButton.SetActive(false); for (int i = 0; i < enemyGroundSpawn.transform.childCount; i++) { enemyGroundSpawn.transform.GetChild(i).GetComponent <EnemyMove>().moveSpeed = 0; } for (int i = 0; i < enemyAirSpawn.transform.childCount; i++) { enemyAirSpawn.transform.GetChild(i).GetComponent <EnemyAir>().moveAir = 0; } if (PlayerPrefs.GetInt("highscore") < scoreValue) { PlayerPrefs.SetInt("highscore", scoreValue); } deathSound.Play(); ketawa.Play(); terentod.Play(); BG.Stop(); } if (collision.gameObject.tag == "scoreNambah") { if (!gameOverText.activeSelf) { scoreValue += 1; score.GetComponent <Text>().text = "" + scoreValue.ToString(); } } }
public ScanningView(RectangleF frame) : base(frame) { if (App.Inst.IsIPad) { BGW = 1024; } else { BGW = 1024; } _bg = new ScanningView.BG (new RectangleF (-BGW, -BGW, 2 * BGW, 2 * BGW)); AddSubview (_bg); var rw = Math.Min (frame.Width, frame.Height) / 2; _ret = new ScanningView.Reticle (new RectangleF ((float)(_rand.NextDouble () - 0.5) * frame.Width * 2, (float)(_rand.NextDouble () - 0.5) * frame.Height * 2, rw, rw)); _ret.Alpha = 0.7f; ClipsToBounds = true; Layer.CornerRadius = 20; AddSubview (_ret); }
public SSMessageBox() { InitializeComponent(); SSMessageHelper.buttonOK = false; SSMessageHelper.buttonNO = false; BG.BeginInit(); BG.Source = baseColora.Bgpa; BG.EndInit(); this.Background = baseColora.Tran; Border.Background = baseColora.DBg; WindowXCaption.SetHeight(this, 0); this.ICON.Foreground = baseColora.Fg; ButtonHelper.SetHoverBrush(ICON, baseColora.Fg); ButtonHelper.SetIcon(ICON, ButtonHelper.GetIcon(SSMessageHelper.Icon)); this.OK.Content = SSMessageHelper.bOKtext; this.OK.Foreground = baseColora.Fg; this.OK.Background = baseColora.Bg; ButtonHelper.SetHoverBrush(OK, baseColora.Main); ButtonHelper.SetCornerRadius(OK, new CornerRadius(3, 3, 3, 3)); this.CANC.Content = SSMessageHelper.bNOtext; this.CANC.Foreground = baseColora.Fg; this.CANC.Background = baseColora.Bg; ButtonHelper.SetHoverBrush(CANC, baseColora.Main); ButtonHelper.SetCornerRadius(CANC, new CornerRadius(3, 3, 3, 3)); this.TITLE.Text = SSMessageHelper.Title; this.TITLE.Foreground = baseColora.Fg; this.TITLE.Background = baseColora.Tran; this.TITLE.FontFamily = baseColora.Fonts; this.TITLE.FontSize = 25; this.SAY.Text = " " + SSMessageHelper.Says; this.SAY.Foreground = baseColora.Fg; this.SAY.Background = baseColora.Tran; this.SAY.FontFamily = baseColora.Fonts; this.SAY.FontSize = 16; if (SSMessageHelper.noNo) { this.CANC.Visibility = Visibility.Collapsed; } }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // All the sprites BG.Draw(spriteBatch, this.Content); if (MyGameControl.GameState == GameControl.Gstate.Game) { CurrentRoom.DrawRoom(spriteBatch, this.Content); //Door.Draw(spriteBatch, this.Content); MyGameControl.Draw(spriteBatch, this.Content); HUD1.DrawHUD(spriteBatch, this.Content); SettingsButton.Draw(spriteBatch, this.Content); if (CurrentRoom.getIntegerForm() == MyGameControl.MyMap.getWumpusRoom()) { MyGameControl.MyWumpus.Draw(spriteBatch, this.Content); } } else if (MyGameControl.GameState == GameControl.Gstate.Menu) { MyMenu.Draw(spriteBatch, this.Content); } // Debugging purposes: Text drawing DrawText(); // And, of course, the cursor if (KBState.IsKeyDown(Keys.A)) { CursorRight.AssetName = "ScreenPointers\\AnimatedCursor16"; CursorRight.DrawAnimated(spriteBatch, this.Content); } else { CursorRight.AssetName = "ScreenPointers\\cursor2"; CursorRight.Draw(spriteBatch, this.Content); } spriteBatch.End(); base.Draw(gameTime); }