private void _beServer_PlayerLog(BEPlayerLogMessage e)
 {
     if (_serverId == e.ServerId)
     {
         OnLogMessageEventHandler(e.Message);
     }
 }
Пример #2
0
 private void BEPlayerLogMessage(BEPlayerLogMessage message)
 {
     OnServerUpdateHandler(new BECommand(message.ServerId, CommandType.Players));
 }
Пример #3
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 private void Proc_BEPlayerLogMessage(BEPlayerLogMessage message)
 {
     _playersUpdater.Update(message.ServerId);
 }