private void _beServer_PlayerLog(BEPlayerLogMessage e) { if (_serverId == e.ServerId) { OnLogMessageEventHandler(e.Message); } }
private void BEPlayerLogMessage(BEPlayerLogMessage message) { OnServerUpdateHandler(new BECommand(message.ServerId, CommandType.Players)); }
private void Proc_BEPlayerLogMessage(BEPlayerLogMessage message) { _playersUpdater.Update(message.ServerId); }