//アニメーションの切り替え public void BearAnimationChange(BEAR _changeAnim) { ResetAnimation(); switch (_changeAnim) { case BEAR.BEAR_NORMAL: SetPoseAnimation((int)BEAR.BEAR_NORMAL); box2D.enabled = true; break; case BEAR.BEAR_SAD: SetPoseAnimation((int)BEAR.BEAR_SAD); box2D.enabled = true; break; case BEAR.BEAR_GREEDY: SetPoseAnimation((int)BEAR.BEAR_GREEDY); break; case BEAR.BEAR_GLAD: SetPoseAnimation((int)BEAR.BEAR_GLAD); break; case BEAR.BEAR_YELLOW: SetFailureAnimation(_failure_yellow); break; case BEAR.BEAR_RED: SetFailureAnimation(_failure_red); break; case BEAR.BEAR_GREEN: SetFailureAnimation(_failure_green); break; } }
void Start() { book = true; CAT = GameObject.Find("CAT"); DOG = GameObject.Find("DOG"); OWL = GameObject.Find("OWL"); BEAR = GameObject.Find("BEAR"); MONKEY = GameObject.Find("MONKEY"); HELLO = GameObject.Find("HELLO"); DOOR = GameObject.Find("DOOR"); MAY = GameObject.Find("MAY"); EVA = GameObject.Find("EVA"); RED = GameObject.Find("RED"); BLUE = GameObject.Find("BLUE"); GREEN = GameObject.Find("GREEN"); YELLOW = GameObject.Find("YELLOW"); if (!Progress.cat) { CAT.SetActive(false); } if (!Progress.dog) { DOG.SetActive(false); } if (!Progress.bear) { BEAR.SetActive(false); } if (!Progress.monkey) { MONKEY.SetActive(false); } if (!Progress.owl) { OWL.SetActive(false); } if (!Progress.door) { DOOR.SetActive(false); } if (!Progress.red) { RED.SetActive(false); } if (!Progress.blue) { BLUE.SetActive(false); } if (!Progress.green) { GREEN.SetActive(false); } if (!Progress.yellow) { YELLOW.SetActive(false); } if (!Progress.hello) { HELLO.SetActive(false); } if (!Progress.may) { MAY.SetActive(false); } if (!Progress.eva) { EVA.SetActive(false); } a = GameObject.Find("a"); a.SetActive(false); b = GameObject.Find("b"); b.SetActive(false); c = GameObject.Find("c"); c.SetActive(false); d = GameObject.Find("d"); d.SetActive(false); e = GameObject.Find("e"); e.SetActive(false); f = GameObject.Find("f"); f.SetActive(false); g = GameObject.Find("g"); g.SetActive(false); h = GameObject.Find("h"); h.SetActive(false); i = GameObject.Find("i"); i.SetActive(false); j = GameObject.Find("j"); j.SetActive(false); k = GameObject.Find("k"); k.SetActive(false); l = GameObject.Find("l"); l.SetActive(false); m = GameObject.Find("m"); m.SetActive(false); n = GameObject.Find("n"); n.SetActive(false); o = GameObject.Find("o"); o.SetActive(false); p = GameObject.Find("p"); p.SetActive(false); q = GameObject.Find("q"); q.SetActive(false); r = GameObject.Find("r"); r.SetActive(false); s = GameObject.Find("s"); s.SetActive(false); t = GameObject.Find("t"); t.SetActive(false); u = GameObject.Find("u"); u.SetActive(false); v = GameObject.Find("v"); v.SetActive(false); w = GameObject.Find("w"); w.SetActive(false); x = GameObject.Find("x"); x.SetActive(false); y = GameObject.Find("y"); y.SetActive(false); z = GameObject.Find("z"); z.SetActive(false); }