Пример #1
0
        protected virtual List<Block> CheckBlocks(BCBlockGameState ParentGameState, ref List<cBall> ballsadded, 
                                           BCBlockGameState wholeref)
        {
            List<Block> affectedblocks = new List<Block>();
            //if (HitBottom) ParentGameState.BallHitBottom(this);
            List<Block> destroyed = new List<Block>();
            foreach (Block loopblock in wholeref.Blocks)
            {
                bool was_hit = false;
                bool returnimpact = false;
                //if (isTempBall)
                if ((returnimpact = loopblock.CheckImpact(wholeref, this, out was_hit, ref ballsadded)))
                {
                    Velocity = new PointF(Velocity.X + 0.01f, Velocity.Y + 0.01f);
                    InvokeHitBlock(wholeref, this, loopblock);
                }
                if (was_hit || returnimpact)
                {
                    affectedblocks.Add(loopblock);
                    if (isTempBall) ParentGameState.RemoveBalls.Add(this);
                }

                if (was_hit)
                {
                    Debug.Print("destroying block");
                    destroyed.Add(loopblock);
                }
            }

            lock (wholeref.Blocks)
            {
                foreach (Block removeblock in destroyed)
                {
                    bool nodef = false;
                    //removeblock.RaiseBlockDestroy(ParentGameState, this, ref ballsadded, ref nodef);
                    wholeref.Blocks.Remove(removeblock);
                    affectedblocks.Add(removeblock);
                }
            }
            //  foreach (cBall removeball in ParentGameState.removeballs)
            //  {
            //      ParentGameState.Balls.Remove(removeball);

            //}
            //ParentGameState.removeballs.Clear();
            //check of we destroyed the last destructible block...
            if (destroyed.Count > 0)
            {
                //if (wholeref.Blocks.Count((q)=>q.MustDestroy()) == 0)
                if (wholeref.Blocks.Count((x) => x.MustDestroy()) == 0)
                {
                    wholeref.invokeLevelComplete();
                }
            }
            return affectedblocks;
        }