Пример #1
0
 private void EncoderNotifyProc(int handle, BASSEncodeNotify status, IntPtr user)
 {
     if (status == BASSEncodeNotify.BASS_ENCODE_NOTIFY_CAST_TIMEOUT)
     {
         this.Server.LastError        = StreamingServer.STREAMINGERROR.Error_SendingData;
         this.Server.LastErrorMessage = "Data sending timeout!";
     }
     else if (status == BASSEncodeNotify.BASS_ENCODE_NOTIFY_ENCODER)
     {
         this.Server.LastError        = StreamingServer.STREAMINGERROR.Error_EncoderError;
         this.Server.LastErrorMessage = "Encoder died!";
     }
     else if (status == BASSEncodeNotify.BASS_ENCODE_NOTIFY_CAST)
     {
         this.Server.LastError        = StreamingServer.STREAMINGERROR.Error_NotConnected;
         this.Server.LastErrorMessage = "Connection to the server died!";
     }
     else
     {
         if (status == BASSEncodeNotify.BASS_ENCODE_NOTIFY_FREE)
         {
             this.Server.LastError        = StreamingServer.STREAMINGERROR.Ok;
             this.Server.LastErrorMessage = string.Empty;
             return;
         }
         if (status == BASSEncodeNotify.BASS_ENCODE_NOTIFY_QUEUE_FULL)
         {
             this.Server.LastError        = StreamingServer.STREAMINGERROR.Warning_LessDataSend;
             this.Server.LastErrorMessage = "Encoding queue is out of space (some data could not be send to the server)!";
             return;
         }
         this.Server.LastError        = StreamingServer.STREAMINGERROR.Unknown;
         this.Server.LastErrorMessage = "Unknown encoder status";
         return;
     }
     this.RaiseNotification(BroadCastEventType.ConnectionLost, DateTime.Now);
     if (this._retryTimer != null)
     {
         this._retryTimer.Change(-1, -1);
         this._retryTimer.Dispose();
         this._retryTimer = null;
     }
     if (!this._autoReconnectTryRunning)
     {
         ThreadPool.QueueUserWorkItem(new WaitCallback(this.AutoReconnectTry));
     }
 }
Пример #2
0
 private void EncoderNotifyProc(int handle, BASSEncodeNotify status, IntPtr user)
 {
     if (status == BASSEncodeNotify.BASS_ENCODE_NOTIFY_CAST_TIMEOUT)
     {
         base.LastError        = StreamingServer.STREAMINGERROR.Error_SendingData;
         base.LastErrorMessage = "Data sending timeout!";
     }
     if (status == BASSEncodeNotify.BASS_ENCODE_NOTIFY_ENCODER)
     {
         this._isConnected     = false;
         base.LastError        = StreamingServer.STREAMINGERROR.Error_EncoderError;
         base.LastErrorMessage = "Encoder died!";
         return;
     }
     if (status == BASSEncodeNotify.BASS_ENCODE_NOTIFY_CAST)
     {
         this._isConnected     = false;
         base.LastError        = StreamingServer.STREAMINGERROR.Error_SendingData;
         base.LastErrorMessage = "Connection to the server died!";
     }
 }