Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     stopWatch = new Stopwatch();
     stopWatch.Start();
     scoreText.text = "Score: " + score.ToString();
     score          = 0;
     b2             = FindObjectOfType <Bullet2script>();
     b1             = FindObjectOfType <sc>();
     b3             = FindObjectOfType <B3>();
     b4             = FindObjectOfType <B4>();
     b5             = FindObjectOfType <B5>();
     b6             = FindObjectOfType <B6>();
     b7             = FindObjectOfType <B7>();
     b8             = FindObjectOfType <B8>();
     b9             = FindObjectOfType <B9>();
     b10            = FindObjectOfType <B10>();
     b11            = FindObjectOfType <B11>();
     b12            = FindObjectOfType <B12>();
     b13            = FindObjectOfType <B13>();
     b14            = FindObjectOfType <B14>();
     b15            = FindObjectOfType <B15>();
     b16            = FindObjectOfType <B16>();
     b17            = FindObjectOfType <B17>();
     b18            = FindObjectOfType <B18>();
     b19            = FindObjectOfType <B19>();
     b20            = FindObjectOfType <B20>();
     b21            = FindObjectOfType <B21>();
     b22            = FindObjectOfType <B22>();
     b23            = FindObjectOfType <B23>();
     b24            = FindObjectOfType <B24>();
     b25            = FindObjectOfType <B25>();
     b26            = FindObjectOfType <B26>();
     b27            = FindObjectOfType <B27>();
     b28            = FindObjectOfType <B28>();
     b29            = FindObjectOfType <B29>();
     b30            = FindObjectOfType <B30>();
     b31            = FindObjectOfType <B31>();
     b32            = FindObjectOfType <B32>();
     b33            = FindObjectOfType <B33>();
     b34            = FindObjectOfType <B34>();
     b35            = FindObjectOfType <B35>();
     b36            = FindObjectOfType <B36>();
     b37            = FindObjectOfType <B37>();
     b38            = FindObjectOfType <B38>();
     b39            = FindObjectOfType <B39>();
     b40            = FindObjectOfType <B40>();
     b41            = FindObjectOfType <B41>();
 }
Пример #2
0
        public void TestOrderDerivedClassMultipleAttr()
        {
            var a = new A9D();
            var b = new B9();
            var c = new C9();
            var s = new IBuildStep[] { b, a, c };

            var sorted = Builder.SortSteps(s);

            var aidx = sorted.IndexOf(a);
            var bidx = sorted.IndexOf(b);
            var cidx = sorted.IndexOf(c);

            Assert.That(aidx, Is.LessThan(bidx));
            Assert.That(aidx, Is.LessThan(cidx));
        }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }
Пример #4
0
        static void Main(string[] args)
        {
            #region Типы данных
            DateTime time = new DateTime();

            /* оператор == будет передавать свои операнды в разные допустимые типы,
             * чтобы получить общий тип, который он может затем сравнить */
            if (time == null)
            {
                /* do something */
            }
            #endregion

            #region Делегаты

            /*
             *  delegate добавляется циклически, однако параметр i передаётся по ссылке
             */
            List <Printer> printers = new List <Printer>();
            for (int i = 0; i < 10; i++)
            {
                printers.Add(delegate { Console.WriteLine(i); });
            }
            foreach (var printer in printers)
            {
                printer();
            }

            Action greet = delegate { Console.WriteLine("Hello!"); };
            greet.Invoke();
            //greet.BeginInvoke
            greet();
            #endregion

            #region Virtual
            Person p = new Person("Tom");
            p.Display();
            //p.NotOverrided();

            Employee e = new Employee("Tom", "Microsoft");
            e.Display();

            Person tom = new Employee("Tom", "Microsoft");
            tom.Display();

            //ошибка
            //Employee e1 = (Employee)new Person("Tom");

            //сокрытие
            (new Person("")).Hided();
            (new Employee("", "")).Hided();

            (new Person("")).Hided2();
            (new Employee("", "")).Hided2();

            Animal a    = new Animal();
            Dog    dog1 = new Dog();
            Animal dog2 = new Dog();

            // ошибка design time (вверх по иерархии нельзя)
            //Dog dog3 = new Animal();
            // ошибка run time (вверх по иерархии нельзя)
            // Dog dog4 = (Dog)new Animal();
            // Не виртуальный метод - вызовется метод класса, указанного у переменной
            dog1.Info(); // напишет Dog
            dog2.Info(); // напишет Animal
                         // Виртуальный метод - вызовется метод класса, которого переменная реально имеет
            a.Say();     // напишет nothing to say
            dog1.Say();  // напишет Woof
            dog2.Say();  // напишет Woof


            //B obj1 = new A();
            //obj1.Foo();
            B obj2 = new B();
            obj2.Foo();
            A obj3 = new B();
            obj3.Foo();
            #endregion

            #region Async/Await
            //new AsyncAwait().HttpRequest();
            //new AsyncAwait().HttpRequestAsync();
            new AsyncAwait().TaskDelay();
            new AsyncAwait().CancellationTokenMicrosoft();
            new AsyncAwait().CancellationTokenSimple();
            //new AsyncAwait().CancellationTokenSimple2();
            #endregion



            int[] arr = new int[4] {
                2, 1, 3, 4
            };
            Array.Sort(arr);



            var  a1       = new A2(103);
            A2[] arrayOfA = new A2[4];
            arrayOfA[0] = new A2(103);
            arrayOfA[1] = new A2(4);
            arrayOfA[2] = new A2(58);
            arrayOfA[3] = new A2(31);
            Array.Sort(arrayOfA);

            // X = 100, Y = 100
            Point p2 = new Point(10, 16)
            {
                X = 100, Y = 100
            };
            // X = 10, Y = 16
            Point p3 = new Point(10, 16);


            var a3 = new Derived1().className;
            var a4 = new Derived2().className;

            Console.WriteLine(CAPTION_END);
            new A3().Print();


            Console.WriteLine(CAPTION_END);
            Bus.Drive();
            Console.WriteLine(SUB_CAPTION);
            new Bus().Drive2();

            Console.WriteLine(CAPTION_END);
            Person2     p4 = new Person2();
            Student     s  = new Student();
            C <Person2> cp = new C <Person2>();
            C <Student> cs = new C <Student>();
            p4 = s;
            //s = p4;
            s = (Student)p4;
            //cp = cs;
            cp.x = p4;
            //cs = cp;
            s = cs.x;


            Console.WriteLine(CAPTION_END);
            new B6("Quizful");
            Console.WriteLine(SUB_CAPTION);
            new C6();

            Console.WriteLine(CAPTION_END);
            new B8().Somework();
            (new B8() as IA).Somework();

            Console.WriteLine(CAPTION_END);
            new Child();
            Console.WriteLine(SUB_CAPTION);
            // вызывается статический конструктор (убрать new Child())
            Child.field1 = 1;
            // вызывается статический конструктор (или этот вариант или выше)
            Type type = typeof(Child);
            System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(type.TypeHandle);
            // не вызывается статический конструктор
            Child.Foo();

            Console.WriteLine(CAPTION_END);
            //A9 a9 = new A9();
            //B9 b9 = new B9();
            //a9.M();
            //b9.M();
            //a9 = b9;
            //a9.M();
            //b9.M();

            B9 b9 = new B9();
            A9 a9 = b9;
            a9.M();
            //b9.M();

            Console.WriteLine(CAPTION_END);
            A10 a10 = new A10();
            Console.WriteLine(B10.x);

            Console.WriteLine(CAPTION_END);
            A11 a11 = new B11();
            B11 b11 = new B11();

            Console.WriteLine(CAPTION_END);
            A13 a13 = new B13();
            Console.WriteLine(a13.GetType() == typeof(A13));
            Console.WriteLine(a13.GetType() == typeof(B13));
            Console.WriteLine(a13 is A13);
            Console.WriteLine(a13 is B13);
            Console.WriteLine(SUB_CAPTION);
            Console.WriteLine(new A13() is B13);
            Console.WriteLine(new B13() is A13);
            Console.WriteLine(new A13() is A13);
            Console.WriteLine(new B13() is B13);
            Console.WriteLine(SUB_CAPTION);
            B13 b13 = new B13();
            //if (a13 as B13) { }
            //         Type
            //if (a13 is typeof(B13)) { }
            //if (B13 as B13) { }
            if (a13 is B13)
            {
            }
            //if (a13 is b13) { }
            if (a13 is B13 == null)
            {
            }
            //if (a as B == null) { }
            Console.WriteLine(CAPTION_END);
            B14 a1_ = new B14();
            A14 a2_ = new B14();
            A14 a3_ = a1_;
            C14 a4_ = new C14();
            A14 a5_ = a4_;

            a1_.Method();
            a2_.Method();
            a3_.Method();
            a4_.Method();
            a5_.Method();

            Console.WriteLine($"{CAPTION_BEGIN} OOP {CAPTION_END}");
            new A15();

            #region OOP
            Console.WriteLine($"{CAPTION_BEGIN} OOP {CAPTION_END}");


            int value = 10;
            A16 a16   = new A16();
            B16 b16   = new B16();
            A16 a17   = new B16();
            a16.GetValue(value);
            b16.GetValue(value);
            a17.GetValue(value);
            OOP.Ex1();
            OOP.Ex2();
            OOP.UpcastingDowncasting();

            // Static
            InstanceClassStaticConstructor ICSC;
            new InstanceClassStaticConstructor();
            //StaticClassStaticConstructor SCSC; // не удаётся объявить переменную статического типа
            //new StaticClassStaticConstructor(); // не удаётся создать экземпляр статического класса
            StaticClassStaticConstructor.foo = 100;
            StaticClassStaticConstructor.GetFoo();

            // Strings
            var strings = new Strings();
            strings.TestEquality();
            strings.TestEquality2();
            strings.TestIntern();
            #endregion

            #region
            TypeA       a18 = new TypeA();
            TypeA.TypeB b18 = new TypeA.TypeB();
            a18.MethodA();
            b18.MethodA();
            #endregion

            #region OOP
            Console.WriteLine(SUB_CAPTION);
            int    i2 = 10;
            string s2 = "HelloWorld";

            Console.WriteLine("i = " + i2);
            OOP.ModifyInt(i2);
            Console.WriteLine("i = " + i2);

            Console.WriteLine("s = " + s2);
            // строка не меняется
            OOP.ModifyString(s2);
            Console.WriteLine("s = " + s2);

            new Square();
            #endregion

            #region
            Console.WriteLine(SUB_CAPTION);
            OOP.Ex3();
            #endregion

            #region
            Console.WriteLine(SUB_CAPTION);
            A21 a21 = new A21();
            B21 b21 = new B21();
            C21 c21 = new C21();
            a21.Print();
            b21.Print();
            c21.Print();
            #endregion

            #region LINQ
            Console.WriteLine($"{CAPTION_BEGIN} LINQ {CAPTION_END}");
            LINQ.Ex1();   // так можно
            LINQ.Ex2();
            LINQ.Ex3();
            LINQ.Ex4();
            LINQ.LazyInitialization();
            LINQ.LINQ1();
            #endregion

            #region DELEGATES
            Console.WriteLine($"{CAPTION_BEGIN} DELEGATES LAMBDA {CAPTION_END}");
            delegatesLambda.Ex1();
            delegatesLambda.Ex3();
            delegatesLambda.TestFunc();
            #endregion

            #region OBJECTS
            Console.WriteLine($"{CAPTION_BEGIN} OBJECTS {CAPTION_END}");
            //new Objects().CompareObjects();
            //new Objects().Ex0();
            //new Objects().Ex1();
            //new Objects().Ex2();
            //new Objects().Ex3();
            new Objects().Nullable();

            new Objects().DoRefObj();
            #endregion

            #region EXCEPTIONS
            Console.WriteLine($"{CAPTION_BEGIN} EXCEPTIONS {CAPTION_END}");
            //new Exceptions().Ex1();
            //new Exceptions().Ex2();
            //var exc_ex3 = exceptions().Ex3();
            //exceptions.TestThrow();
            //exceptions.Ex4();
            exceptions.Ex5();
            exceptions.TryCatchFinally();
            #endregion

            #region COMMON
            Console.WriteLine($"{CAPTION_BEGIN} COMMON {CAPTION_END}");
            common.Ex1();
            common.Ex2();
            common.Ex3();
            common.Ex5();
            common.Ex6();
            common.Ex7();
            common.Ex8();
            common.Nullable();
            #endregion

            #region KEYWORDS
            Console.WriteLine($"{CAPTION_BEGIN} KEYWORDS {CAPTION_END}");
            keywords.As();
            //new Keywords().Checked();
            keywords.Unchecked();
            keywords.Default();
            keywords.Enum();
            keywords.Is();
            keywords.Is2();

            #region Yield
            Console.WriteLine($"{SUB_CAPTION} Yield {SUB_CAPTION}");
            foreach (string s_ in Keywords.GetStrings())
            {
                Console.WriteLine(s_);
                Console.WriteLine("C#");
            }

            foreach (char ch in Keywords.GetLetters())
            {
                Console.WriteLine(ch);
            }
            #endregion


            keywords.Params();


            Console.WriteLine($"{SUB_CAPTION} New1 {SUB_CAPTION}");
            keywords.New1();

            keywords.ImplicitExplicitOperator();
            keywords.Operator();
            keywords.This1();
            keywords.This2();
            #endregion

            #region OPERATORS
            Console.WriteLine($"{CAPTION_BEGIN} OPERATORS {CAPTION_END}");
            new Operators().NullCoalescing();
            #endregion

            #region ASYNC/AWAIT
            Console.WriteLine($"{CAPTION_BEGIN} ASYNC/AWAIT {CAPTION_END}");
            AsyncAwait.Process();
            Console.WriteLine("C");
            #endregion

            Console.ReadKey();
        }