Пример #1
0
 public void Remove(PhysicsColliderNode physicsColliderNode)
 {
     if (physicsColliderNode.IsActive)
     {
         B2World.DestroyBody(physicsColliderNode.B2Body);
     }
     physicsCollider.Remove(physicsColliderNode);
 }
Пример #2
0
 public void Destroy(PhysicalShape shape)
 {
     if (shape.IsActive)
     {
         B2World.DestroyBody(shape.B2Body);
     }
     physicalShapes.Remove(shape);
 }
Пример #3
0
 /// <summary>
 /// 物理演算を1ステップ実行する
 /// </summary>
 public void Update()
 {
     collisionController.FlushRemoveQueue();
     B2World.Step(TimeStep, VelocityItetions, PositionIterations);
     Engine.Log.Debug(LogCategory.User, $"B2World CC:{B2World.GetContactCount()} BC:{B2World.GetBodyCount()}");
     foreach (var item in physicsCollider)
     {
         item.SyncB2body();
     }
 }