public BoxSprite() { this.name = BoxSprite.Name.Uninitialized; Debug.Assert(BoxSprite.poScreenRect != null); BoxSprite.poScreenRect.Set(0, 0, 1, 1); Debug.Assert(BoxSprite.poColor != null); BoxSprite.poColor.Set(1, 1, 1); // Here is the actual new this.poBoxSprite = new Azul.SpriteBox(poScreenRect, poColor); Debug.Assert(this.poBoxSprite != null); // Here is the actual new this.poLineColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poLineColor != null); this.x = poBoxSprite.x; this.y = poBoxSprite.y; this.sx = poBoxSprite.sx; this.sy = poBoxSprite.sy; this.angle = poBoxSprite.angle; this.speedX = 0; this.speedY = 0; }
// Constructors/Destructors: ------------------------------------------- public GameSprite() { //SPRITE COLOR! //set the default color to white this.poColor = new Azul.Color(defaultSpriteColor_White); Debug.Assert(this.poColor != null); //default field values this.name = Name.Blank; //create a NullObject image by default to avoid breaking find; this.pImage = ImageManager.Find(Image.Name.NullObject); Debug.Assert(this.pImage != null); Debug.Assert(pPrivScreenRect != null); Debug.Assert(defaultSpriteColor_White != null); this.poScreenRect = new Azul.Rect(pPrivScreenRect); Debug.Assert(poScreenRect != null); this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), pPrivScreenRect, this.poColor); Debug.Assert(this.poAzulSprite != null); this.x = poAzulSprite.x; this.y = poAzulSprite.y; this.sx = poAzulSprite.sx; this.sy = poAzulSprite.sy; this.angle = poAzulSprite.angle; }
public Sprite() { this.name = Sprite.Name.Uninitialized; this.pImage = ImageManager.Find(Image.Name.Uninitialized); Debug.Assert(this.pImage != null); this.poScreenRect = new Azul.Rect(); Debug.Assert(this.poScreenRect != null); this.poScreenRect.Clear(); this.poColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poColor != null); this.poSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), poScreenRect, poColor); Debug.Assert(this.poSprite != null); this.x = poSprite.x; this.y = poSprite.y; this.sx = poSprite.sx; this.sy = poSprite.sy; this.angle = poSprite.angle; this.speedX = 0; this.speedY = 0; }
//static Azul.Rect poRect = new Azul.Rect(); public GameSprite() : base() { this.name = GameSprite.Name.Unitialized; //use the default for now and replace later in the Set this.pImage = ImageMan.Find(Image.Name.Default); Debug.Assert(this.pImage != null); this.poScreenRect = new Azul.Rect(); Debug.Assert(this.pImage != null); //make sure nothing is there already? this.poScreenRect.Clear(); Debug.Assert(GameSprite.psTempColor != null); GameSprite.psTempColor.Set(1, 1, 1); this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), this.poScreenRect, psTempColor); Debug.Assert(this.poAzulSprite != null); this.poAzulColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poAzulColor != null); this.x = poAzulSprite.x; this.y = poAzulSprite.y; this.sx = poAzulSprite.sx; this.sy = poAzulSprite.sy; this.angle = poAzulSprite.angle; }
//--------------------------------------------------------------------------------------------------------- // Constructor //--------------------------------------------------------------------------------------------------------- public GameSprite() : base() { this.name = GameSprite.Name.Uninitialized; // Use the default - it will be replaced in the Set this.pImage = ImageManager.Find(Image.Name.Default); Debug.Assert(this.pImage != null); this.poScreenRect = new Azul.Rect(); Debug.Assert(this.poScreenRect != null); this.poScreenRect.Clear(); // here is the actual new this.poAzulColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poAzulColor != null); // here is the actual new this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), this.poScreenRect, psTmpColor); Debug.Assert(this.poAzulSprite != null); this.x = poAzulSprite.x; this.y = poAzulSprite.y; this.sx = poAzulSprite.sx; this.sy = poAzulSprite.sy; this.angle = poAzulSprite.angle; }
public BoxSprite() { //set the name; this.name = GameSprite.Name.Blank; Debug.Assert(pPrivScreenRect != null); Debug.Assert(defaultBoxColor_Red != null); //initialize default line color of all sprite box objects this.poLineColor = new Azul.Color(defaultBoxColor_Red); Debug.Assert(this.poLineColor != null); //initialize screen coordinates this.poScreenRect = new Azul.Rect(pPrivScreenRect); Debug.Assert(this.poScreenRect != null); //initialize azul sprite box this.poAzulSpriteBox = new Azul.SpriteBox(pPrivScreenRect, this.poLineColor); Debug.Assert(this.poAzulSpriteBox != null); //pull the coordinates this.x = poAzulSpriteBox.x; this.y = poAzulSpriteBox.y; this.sx = poAzulSpriteBox.sx; this.sy = poAzulSpriteBox.sy; this.angle = poAzulSpriteBox.angle; }
public void Set(BoxSprite.Name name, Azul.Color pLineColor = null) { Debug.Assert(this.poBoxSprite != null); Debug.Assert(this.poLineColor != null); Debug.Assert(poScreenRect != null); this.name = name; if (pLineColor == null) { this.poLineColor.Set(1, 1, 1); } else { this.poLineColor.Set(pLineColor); } this.poBoxSprite.SwapColor(this.poLineColor); Debug.Assert(this.poBoxSprite != null); this.x = poBoxSprite.x; this.y = poBoxSprite.y; this.sx = poBoxSprite.sx; this.sy = poBoxSprite.sy; this.angle = poBoxSprite.angle; }
// // Constructor // public Collider() { this.collisionSprite = null; this.colliderBoundary = new Azul.Rect(); this.gameObjectId = 0u; this.color = Colors.Green; }
public void Set(GameSprite.Name boxName, Azul.Rect pScreenRect, Azul.Color pColor) { //null checks Debug.Assert(pScreenRect != null); Debug.Assert(defaultBoxColor_Red != null); Debug.Assert(this.poAzulSpriteBox != null); Debug.Assert(this.poScreenRect != null); //set the name this.name = boxName; Debug.Assert(pPrivScreenRect != null); //set either a default color or a color input; if (pColor == null) { //set to static red (default) this.poLineColor.Set(defaultBoxColor_Red); } else { this.poLineColor.Set(pColor); } this.poAzulSpriteBox.Swap(pScreenRect, this.poLineColor); Debug.Assert(this.poAzulSpriteBox != null); this.x = poAzulSpriteBox.x; this.y = poAzulSpriteBox.y; this.sx = poAzulSpriteBox.sx; this.sy = poAzulSpriteBox.sy; this.angle = poAzulSpriteBox.angle; }
public Ship(Azul.Rect screenRect, Azul.Color color) : base(GAMEOBJECT_TYPE.SHIP, new Azul.Rect(0, 0, 32, 32), screenRect, GameObject.shipTexture, color) { PhysicBody_Data data = new PhysicBody_Data(); data.position = new Vec2(screenRect.x, screenRect.y); data.size = new Vec2(screenRect.width, screenRect.height); data.active = true; data.angle = 0; data.shape_type = PHYSICBODY_SHAPE_TYPE.SHIP_MANIFOLD; //data.isSensor = true; CreatePhysicBody(data); // maxSpeed is m/s maxSpeed = 150.0f; maxForce = 20f; rotateSpeed = 5.0f; heading = new Vec2((float)System.Math.Cos(pBody.GetAngleDegs()), (float)System.Math.Sin(pBody.GetAngleDegs())); mineCount = 5; missileCount = 3; shipColor = color; respawnPos = new Vec2(screenRect.x, screenRect.y); }
public Ship(Azul.Rect screenRect, Azul.Color color) : base(GAMEOBJECT_TYPE.SHIP, new Azul.Rect(0, 0, 32, 32), screenRect, GameObject.shipTexture, color) { //PhysicBody_Data data = new PhysicBody_Data(); //data.position = new Vec2(screenRect.x, screenRect.y); //data.size = new Vec2(screenRect.width, screenRect.height); //data.angle = 0; //data.shape_type = PHYSICBODY_SHAPE_TYPE.SHIP_MANIFOLD; //CreatePhysicBody(data); //maxSpeed is pixels / sec maxSpeed = 150.0f; maxForce = 20f; rotateSpeed = 5.0f; // heading = new Vec2((float)System.Math.Cos(pBody.GetAngleDegs()), (float)System.Math.Sin(pBody.GetAngleDegs())); prevPos = new Vec2(screenRect.x, screenRect.y); curPos = prevPos; //prevTime = GetTime(); //curTime = prevTime; curVelocity = new Vec2(0.0f, 0.0f); missileCount = 3; shipColor = color; respawnPos = new Vec2(screenRect.x, screenRect.y); }
//private static void SetUpTrick() //{ // Debug.Assert(BoxSprite.psTmpRect != null); // BoxSprite.psTmpRect.Set(0, 0, 1, 1); // Debug.Assert(BoxSprite.psTmpColor != null); // BoxSprite.psTmpColor.Set(1, 1, 1); //} //--------------------------------------------------------------------------------------------------------- // Methods //--------------------------------------------------------------------------------------------------------- public void Set(float x, float y, float width, float height, Azul.Color pLineColor) { Debug.Assert(this.pBox != null); Debug.Assert(this.pColor != null); Debug.Assert(psTmpRect != null); BoxSprite.psTmpRect.Set(x, y, width, height); if (pLineColor == null) { this.pColor.Set(1, 1, 1); } else { this.pColor.Set(pLineColor); } this.pBox.Swap(psTmpRect, this.pColor); this.x = pBox.x; this.y = pBox.y; this.sx = pBox.sx; this.sy = pBox.sy; this.angle = pBox.angle; }
public GameSprite() : base() { // resets to default parameters this.Wash(); // Use Default Values this.pImage = ImageManager.Find(Image.Name.Default); Debug.Assert(pImage != null); // Prep Rect this.poScreenRect = new Azul.Rect(); Debug.Assert(this.poScreenRect != null); this.poScreenRect.Clear(); // Prep Color this.poAzulColor = new Azul.Color(1, 1, 1); Debug.Assert(this.poAzulColor != null); // Prep Sprite this.poAzulSprite = new Azul.Sprite(pImage.GetAzulTexture(), pImage.GetAzulRect(), this.poScreenRect, this.poAzulColor); Debug.Assert(this.poAzulSprite != null); //grab data from the Azul Sprite this.x = poAzulSprite.x; this.y = poAzulSprite.y; this.sx = poAzulSprite.sx; this.sy = poAzulSprite.sy; this.angle = poAzulSprite.angle; }
public Mine(Azul.Rect destRect, int owner, Azul.Color color) : base(GAMEOBJECT_TYPE.MINE, new Azul.Rect(0, 0, 12, 12), destRect, GameObject.mineTexture, color) { PhysicBody_Data data = new PhysicBody_Data(); data.position = new Vec2(destRect.x, destRect.y); data.size = new Vec2(destRect.width, destRect.height); //data.radius = 25f; data.isSensor = true; data.angle = 0; data.shape_type = PHYSICBODY_SHAPE_TYPE.DYNAMIC_BOX; ownerID = owner; lifeTime = 5.0f; armDelay = 2.0f; mine1 = pSprite; mine2 = new Azul.Sprite(GameObject.mineTexture2, new Azul.Rect(0, 0, 12, 12), destRect, new Azul.Color(1, 0, 0)); drawMine2 = false; CreatePhysicBody(data); lifeTimer = new Stopwatch(); animTimer = new Stopwatch(); animTimer.Start(); armedTimer = new Stopwatch(); armedTimer.Start(); state = MINE_STATE.LAYED; }
/// <summary> /// Clears base sprite data /// </summary> virtual protected void SpriteReset() { this.name = Sprite.Name.UNINITIALIZED; this.color = Colors.White; this.x = 0.0f; this.y = 0.0f; }
// // Constructors // public Sprite() : base() { this.name = Sprite.Name.UNINITIALIZED; this.color = Colors.White; this.x = 0.0f; this.y = 0.0f; }
public void SwapColor(Azul.Color _pColor) { Debug.Assert(_pColor != null); Debug.Assert(this.poAzulColor != null); Debug.Assert(this.poAzulSprite != null); this.poAzulColor.Set(_pColor); this.poAzulSprite.SwapColor(_pColor); }
public Sprite() : base() { this.pAzulSprite = new Azul.Sprite(); this.pScreenRect = new Azul.Rect(); this.pColor = new Azul.Color(1.0f, 1.0f, 1.0f); this.pImage = new Image(); }
//todo clean up boxsprite line color management public void ChangeColor(Azul.Color _pColor) { Debug.Assert(_pColor != null); Debug.Assert(this.poLineColor != null); Debug.Assert(this.poAzulSpriteBox != null); this.poLineColor.Set(_pColor); this.poAzulSpriteBox.SwapColor(this.poLineColor); }
public override DLink Wash() { this.poAzulSpriteBox = null; this.name = Name.Uninitialized; this.color = null; return(this); }
public GameObject(GAMEOBJECT_TYPE _type, Azul.Rect textureRect, Azul.Rect screenRect, Azul.Texture text, Azul.Color c) { type = _type; color = c; pSprite = new Azul.Sprite(text, textureRect, screenRect, color); pScreenRect = screenRect; id = IDNUM++; alive = true; }
protected BaseSprite() { this.index = Index.Index_Null; this.name = SpriteEnum.Not_Initialized; this.batch = null; this.xPos = 0f; this.yPos = 0f; this.sprColor = null; }
private float halfHeight; // Recaulcated only when height changes // // Constructors // /// <summary> /// Private common constructor /// </summary> private void ctor(float x, float y, float w, float h, Azul.Color color, float thickness) { this.x = x; this.y = y; this.width = w; this.height = h; this.halfWidth = w / 2.0f; this.halfHeight = h / 2.0f; this.lineColor = color; this.outline = new Azul.Line(thickness, color, x, y, w, h); }
public ProxyCollisionSprite(Azul.Color color, SpriteEnum name, Index index) : base() { Debug.Assert(color != null); //Debug.Assert(name.Equals(SpriteEnum.Collision)); //Debug.Assert(index.Equals(Index.Index_Null)); setBase(name, index, 0.0f, 0.0f); colSprite = CollisionSpriteManager.find(SpriteEnum.Collision, Index.Index_Null); grid = new Azul.Rect(); gridColor = color; }
public GameObject(GameObject.Name goName, SpriteEnum name, Index index, Azul.Color color, Azul.Color colColor, float x, float y) { this.colObj = new CollisionObject(name, index, colColor); this.goColor = color; this.name = goName; this.index = index; this.x = x; this.y = y; angle = 0.0f; sx = 1; sy = 1; }
public FontSprite() : base() { // Create a dummy sprite, it will get correctly linked in Set() this.pAzulSprite = new Azul.Sprite(); this.pScreenRect = new Azul.Rect(); this.pColor = new Azul.Color(1.0f, 1.0f, 1.0f); this.pMessage = null; this.glyphName = Glyph.Name.Uninitialized; }
//---------------------------------------------------------------------------------- // Constructor //---------------------------------------------------------------------------------- public FontSprite() : base() { // Make a dummy sprite. Will be finished by Set() Method later. this.x = 0.0f; this.y = 0.0f; this.glyphName = Glyph.Name.Uninitialized; this.pMessage = null; this.pAzulSprite = new Azul.Sprite(); this.pScreenRect = new Azul.Rect(); this.pColor = new Azul.Color(1.0f, 1.0f, 1.0f); }
public FontSprite() : base() { this.azulSprite = new Azul.Sprite(); this.screenRect = new Azul.Rect(); this.fontColor = new Azul.Color(1, 0, 0); this.text = null; this.glyphName = Glyph.Name.Uninitialized; this.x = 0.0f; this.y = 0.0f; }
public FontSprite() { this.pAzulSprite = new Azul.Sprite(); this.pScreenRect = new Azul.Rect(); this.pColor = new Azul.Color(1.0f, 1.0f, 1.0f); this.pMessage = null; this.glyphName = Glyph.Name.Uninitialized; this.x = 0.0f; this.y = 0.0f; }
public SpriteBox() : base() { this.name = SpriteBaseName.Uninitialized; this.pAzulSpriteBox = new Azul.SpriteBox(); this.pLineColor = ColorFactory.Create(ColorName.White).pAzulColor; this.pScreenRect = new Azul.Rect(); this.x = 0.0f; this.y = 0.0f; this.sx = 1.0f; this.sy = 1.0f; this.angle = 0.0f; }
public RectDrawable(float x, float y, float w, float h, Azul.Color color, float thickness) { //this.outline = null; //this.ctor(x, y, w, h, color, thickness); this.x = x; this.y = y; this.width = w; this.height = h; this.halfWidth = w / 2.0f; this.halfHeight = h / 2.0f; this.lineColor = color; this.outline = new Azul.Line(thickness, color, x, y, w, h); }
public HudIcon(float newX, float newY, Azul.Color newColor, float iconSpacing, int numOfIcons, Sprite.Name newIconName) { this.spriteIcon = SpriteEntityManager.Self.Find(newIconName); this.color = newColor; this.x = newX; this.y = newY; this.iconGap = iconSpacing; this.numberOfIcons = numOfIcons; if (this.numberOfIcons < 0) { this.numberOfIcons = 0; } }
public static BoxSprite Add(BoxSprite.Name name, Azul.Color pColor = null) { BoxSpriteManager pMan = BoxSpriteManager.PrivGetInstance(); Debug.Assert(pMan != null); BoxSprite pNode = (BoxSprite)pMan.BaseAdd(); Debug.Assert(pNode != null); pNode.Set(name, pColor); return(pNode); }
public void setColor(Azul.Color color) { goColor = color; }