Пример #1
0
 private void FindPairedButton()
 {
     AxisTouchButton[] array = UnityEngine.Object.FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[];
     if (array != null)
     {
         for (int i = 0; i < array.Length; i++)
         {
             if (array[i].axisName == this.axisName && array[i] != this)
             {
                 this.pairedWith = array[i];
                 this.axisCentre = (this.axisValue + array[i].axisValue) / 2f;
             }
         }
     }
 }
Пример #2
0
    private void FindPairedButton()
    {
        AxisTouchButton[] axisTouchButtons = FindObjectsOfType <AxisTouchButton>() as AxisTouchButton[];

        if (axisTouchButtons != null)
        {
            for (int i = 0; i < axisTouchButtons.Length; i++)
            {
                if (axisTouchButtons[i].axisName == axisName && axisTouchButtons[i] != this)
                {
                    pairedWithButton = axisTouchButtons[i];
                }
            }
        }
    }
Пример #3
0
    void FindPairedButton()
    {
        // find the other button witch which this button should be paired
        // (it should have the same axisName)
        AxisTouchButton[] otherAxisButtons = FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[];

        if (otherAxisButtons != null)
        {
            for (int i = 0; i < otherAxisButtons.Length; i++)
            {
                if (otherAxisButtons[i].axisName == axisName && otherAxisButtons[i] != this)
                {
                    pairedWithButton = otherAxisButtons[i];
                }
            }
        }
    }
Пример #4
0
        void FindPairedButton()
        {
            // find the other button witch which this button should be paired
            // (it should have the same axisName)
            var otherAxisButtons = FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[];

            if (otherAxisButtons != null)
            {
                for (int i = 0; i < otherAxisButtons.Length; i++)
                {
                    if (otherAxisButtons[i].axisName == axisName && otherAxisButtons[i] != this)
                    {
                        m_PairedWith = otherAxisButtons[i];
                    }
                }
            }
        }
    void FindPairedButton()
    {
        // find the other button witch which this button should be paired
        // (it should have the same axisName)
        var otherAxisButtons = FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[];

        if (otherAxisButtons != null) {
            for (int i = 0; i < otherAxisButtons.Length; i++) {
                if (otherAxisButtons[i].axisName == axisName && otherAxisButtons[i] != this)
                {
                    pairedWith = otherAxisButtons[i];

                    // the axis centre may not be zero, so we calculate it as the average of the two paired button's axisValues
                    axisCentre = (axisValue + otherAxisButtons[i].axisValue) / 2;
                }
            }
        }
    }
    void FindPairedButton()
    {
        // find the other button witch which this button should be paired
        // (it should have the same axisName)
        var otherAxisButtons = FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[];

        if (otherAxisButtons != null)
        {
            for (int i = 0; i < otherAxisButtons.Length; i++)
            {
                if (otherAxisButtons[i].axisName == axisName && otherAxisButtons[i] != this)
                {
                    pairedWith = otherAxisButtons[i];

                    // the axis centre may not be zero, so we calculate it as the average of the two paired button's axisValues
                    axisCentre = (axisValue + otherAxisButtons[i].axisValue) / 2;
                }
            }
        }
    }