Пример #1
0
    public static string AliasToControlString(AxisAlias Alias, Handedness Hand)
    {
        if (Hand == Handedness.LEFT)
        {
            switch (Alias)
            {
            case AxisAlias.X:
                return("VR_Primary2DAxis_X_Left");

            case AxisAlias.Y:
                return("VR_Primary2DAxis_InvY_Left");

            default:
                return("");
            }
        }
        else     // RIGHT HAND
        {
            switch (Alias)
            {
            case AxisAlias.X:
                return("VR_Primary2DAxis_X_Right");

            case AxisAlias.Y:
                return("VR_Primary2DAxis_InvY_Right");

            default:
                return("");
            }
        }
    }
Пример #2
0
 public static float GetAxis(AxisAlias alias, Handedness hand, bool ignoreSDKSpecific = false)
 {
     if (ignoreSDKSpecific)
     {
         return(Input.GetAxis(AliasToControlString(alias, hand)));
     }
     else
     {
         return(Input.GetAxis(AliasToControlStringSDKSpecific(alias, hand)));
     }
 }
Пример #3
0
    public static string AliasToControlStringSDKSpecific(AxisAlias Alias, Handedness Hand)
    {
        // For daydream, you hold the controller sideways.
        if (XRSettings.loadedDeviceName == "daydream")
        {
            if (Hand == Handedness.LEFT)
            {
                switch (Alias)
                {
                case AxisAlias.X:
                    return("VR_Primary2DAxis_Y_Left");

                case AxisAlias.Y:
                    return("VR_Primary2DAxis_X_Left");

                default:
                    return("");
                }
            }
            else // RIGHT HAND
            {
                switch (Alias)
                {
                case AxisAlias.X:
                    return("VR_Primary2DAxis_InvY_Right");

                case AxisAlias.Y:
                    return("VR_Primary2DAxis_InvX_Right");

                default:
                    return("");
                }
            }
        }
        else   // Non-daydream platforms
        {
            return(AliasToControlString(Alias, Hand));
        }
    }