public void Render() { // RENDER YOUR GAME HERE // Use the static class "Renderer" // EXAMPLES: // Renderer.CurrentCamera = cameraYouWantToUse; Renderer.CurrentCamera = _camera; //Renderer.SetProjectionMatrix(); _octree.Foreach( (Unit model) => { if (!model.IsDead) { Renderer.DrawStaticModel(model.StaticModel); } }, new double[] { -100000, -100000, -100000, }, new double[] { 100000, 100000, 100000 }); if (_showlines) { lines.Foreach ( (Link <Vector <float>, Vector <float>, Color> current) => { Renderer.DrawLine(current.One, current.Two, current.Three); } ); } explosions.Foreach ( (Explosion current) => { if (current.Model.Scale.X < 220) { Renderer.DrawStaticModel(current.Model); current.Model.Scale.X += 2.5f; current.Model.Scale.Y += 2.5f; current.Model.Scale.Z += 2.5f; } } ); Renderer.DrawSkybox(_skybox); Renderer.DrawStaticModel(_terrain); Renderer.DrawStaticModel(_mountain); Renderer.DrawStaticModel(_mountain2); // EXAMPLE: // Renderer.RenderText("whatToWrite", x, y, size, rotation, color); Renderer.RenderText("Welcome To", 0f, 1f, 50f, 0, Color.Black); Renderer.RenderText("SevenEngine!", .15f, .95f, 50f, 0, Color.Teal); Renderer.RenderText("Battle Controls: Space, R, T, G, Y", .55f, .95f, 30f, 0, Color.Black); Renderer.RenderText("Map: " + _map, .85f, .85f, 30f, 0, Color.Black); if (_3d) { Renderer.RenderText("Space: Yes", .85f, .9f, 30f, 0, Color.Black); } else { Renderer.RenderText("Space: No", .85f, .9f, 30f, 0, Color.Black); } Renderer.RenderText("Unit Controls: z, x, c, v, b, n", .6f, .07f, 30f, 0, Color.Black); Renderer.RenderText("Unit Counts (M-R-K): " + _meleeCount + " " + _rangedCount + " " + _kamakaziCount, .6f, .12f, 30f, 0, Color.Black); Renderer.RenderText("Close: ESC", 0f, .2f, 30f, 0f, Color.White); Renderer.RenderText("Fullscreen: F1", 0f, .15f, 30f, 0, Color.SteelBlue); Renderer.RenderText("Camera Movement: w, a, s, d", 0f, .1f, 30f, 0, Color.Tomato); Renderer.RenderText("Camera Angle: j, k, l, i", 0f, .05f, 30f, 0, Color.Yellow); }