private static void UpdateStatus(AverageLoginAlert gameStatus, AverageLoginEvent currentStatus, string gameTitle, ILogger log) { if (currentStatus.LoginCount > 0) { gameStatus.LoginCounter = 0; } else { gameStatus.LoginCounter += 1; } if (gameStatus.LoginCounter < WarningThreshold) { gameStatus.Status = GameStatus.Available; } if (gameStatus.LoginCounter >= WarningThreshold && gameStatus.LoginCounter < CriticalThreshold) { gameStatus.Status = GameStatus.Warning; if (gameStatus.LoginCounter == WarningThreshold) { log.LogWarning($"{DateTime.UtcNow} - Game {gameTitle} has reached WARNING level on Login Event Count.."); } } if (gameStatus.LoginCounter >= CriticalThreshold && gameStatus.LoginCounter < DownThreshold) { gameStatus.Status = GameStatus.Critical; if (gameStatus.LoginCounter == CriticalThreshold) { log.LogWarning($"{DateTime.UtcNow} - Game {gameTitle} has reached CRITICAL level on Login Event Count.."); } } if (gameStatus.LoginCounter >= DownThreshold) { gameStatus.Status = GameStatus.Down; if (gameStatus.LoginCounter == DownThreshold) { log.LogWarning($"{DateTime.UtcNow} - Game {gameTitle} has reached DOWN level on Login Event Count.."); } } gameStatus.LoginCount = currentStatus.LoginCount; }
private static void UpdateAverageStatus(AverageLoginAlert gameStatus, AverageLoginEvent currentStatus, string gameTitle, ILogger log) { if (getAverageDifference(gameStatus.LoginCount, currentStatus.LoginCount) < float.Parse(config["AveragePercentile"])) { gameStatus.LoginAverageCounter = 0; } else { gameStatus.LoginAverageCounter += 1; } if (gameStatus.LoginAverageCounter < WarningThreshold) { gameStatus.AverageStatus = GameStatus.Available; } if (gameStatus.LoginAverageCounter >= WarningThreshold && gameStatus.LoginAverageCounter < CriticalThreshold) { gameStatus.AverageStatus = GameStatus.Warning; if (gameStatus.LoginAverageCounter == WarningThreshold) { log.LogWarning($"{DateTime.UtcNow} - Game {gameTitle} has reached WARNING level on Login Event Count via Average Count.."); } } if (gameStatus.LoginAverageCounter >= CriticalThreshold && gameStatus.LoginAverageCounter < DownThreshold) { gameStatus.AverageStatus = GameStatus.Critical; if (gameStatus.LoginAverageCounter == CriticalThreshold) { log.LogWarning($"{DateTime.UtcNow} - Game {gameTitle} has reached CRITICAL level on Login Event Count via Average Count.."); } } if (gameStatus.LoginAverageCounter >= DownThreshold) { gameStatus.AverageStatus = GameStatus.Down; if (gameStatus.LoginAverageCounter == DownThreshold) { log.LogWarning($"{DateTime.UtcNow} - Game {gameTitle} has reached DOWN level on Login Event Count via Average Count.."); } } gameStatus.LoginCount = currentStatus.LoginCount; }