private void Ajouter_Click(object sender, RoutedEventArgs e) { Personnage personnage; string nom = textBoxNom.Text; string surnom = textBoxSurnom.Text; switch (faction) { case 1: Allie allie = new Allie(nom, image, surnom); personnage = allie; break; case 2: Avenger avenger = new Avenger(nom, image, surnom); personnage = avenger; break; case 3: Ennemi ennemi = new Ennemi(nom, image, surnom); personnage = ennemi; break; default: personnage = new Allie("nom par défaut", "img", "surnom"); break; } personnage.AjouterInterprete(interprete); foreach (Film f in filmographie) { personnage.AjouterFilm(f); } manager.MonEnsemble.AjouterElement((Element)personnage); manager.SauvegardeDonnees(); this.Close(); }
// PUT api/<controller>/5 public HttpResponseMessage Put(int id, Avenger Avenger) { if (!ModelState.IsValid) { return(Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState)); } if (id != Avenger.Id) { return(Request.CreateResponse(HttpStatusCode.BadRequest)); } _db.Entry(Avenger).State = EntityState.Modified; try { _db.SaveChanges(); } catch (DbUpdateConcurrencyException ex) { return(Request.CreateErrorResponse(HttpStatusCode.NotFound, ex)); } return(Request.CreateResponse(HttpStatusCode.OK)); }
public static void Main() { Avenger CaptainAmerica = new Avenger("Steve", "Rogers", 126); Avenger IronMan = new Avenger("Tony", "Stark", 50); Console.WriteLine(CaptainAmerica.fName); // Steve Console.WriteLine(IronMan.fName); // Tony }
public async Task <IActionResult> Put(int id, [FromBody] Avenger avenger) { var result = await avengerDomain.UpdateAsync(avenger); if (!result) { return(NotFound()); } return(Ok(true)); }
// GET api/<controller>/5 public Avenger Get(int id) { Avenger Avenger = _db.Avengers.Find(id); if (Avenger == null) { throw new HttpResponseException(Request.CreateResponse(HttpStatusCode.NotFound)); } return(Avenger); }
// POST api/<controller> public HttpResponseMessage Post(Avenger Avenger) { if (ModelState.IsValid) { _db.Avengers.Add(Avenger); _db.SaveChanges(); HttpResponseMessage response = Request.CreateResponse(HttpStatusCode.Created, Avenger); response.Headers.Location = new Uri(Url.Link("DefaultApi", new { id = Avenger.Id })); return(response); } else { return(Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState)); } }
static void Main(string[] args) { Bioskop bioskop; bioskop = new Endgame(); bioskop.film(); Console.WriteLine(); bioskop = new Justice(); bioskop.film(); Console.WriteLine(); bioskop = new Avenger(); bioskop.film(); Console.ReadKey(); }
// DELETE api/<controller>/5 public HttpResponseMessage Delete(int id) { Avenger Avenger = _db.Avengers.Find(id); if (Avenger == null) { return(Request.CreateResponse(HttpStatusCode.NotFound)); } _db.Avengers.Remove(Avenger); try { _db.SaveChanges(); } catch (DbUpdateConcurrencyException ex) { return(Request.CreateErrorResponse(HttpStatusCode.NotFound, ex)); } return(Request.CreateResponse(HttpStatusCode.OK, Avenger)); }
public Player(string name, Avenger characterAvenger, int life, byte maxLife, byte hitChance, byte block, SpecialAttack equippedSpecialAttack) { MaxLife = maxLife; Name = name; Life = life; HitChance = hitChance; CharacterAvenger = characterAvenger; Block = block; EquippedSpecialAttack = equippedSpecialAttack; //Buffs switch (CharacterAvenger) { case Avenger.Captain_America: break; case Avenger.Black_Widow: break; case Avenger.Hulk: break; case Avenger.Iron_Man: break; case Avenger.Spider_Man: break; case Avenger.Thor: break; case Avenger.Scarlet_Witch: break; case Avenger.Hawkeye: break; } //end switch } //end fqctor
public void Test_SelectAvengerByIndex() { Avenger ave1 = avengerController.SelectAvengerByIndex(0); Avenger ave2 = avengerController.SelectAvengerByIndex(1); Assert.NotNull(ave1); Assert.That(ave1.Name == "Captain America"); Assert.That(ave1.Superpower == true); Assert.That(ave2.Name == "Thor"); Assert.That(ave2.Gender == false); // referenciás érdekesség Avenger thor = new Avenger() { Name = "Thor", Gender = false, Superpower = true, Strength = 20 }; Assert.AreNotSame(ave2, thor); thor = ave2; Assert.AreSame(ave2, thor); }
public void Test_GetStrongestAvenger() { Avenger item = avengerController.GetStrongestAvenger(); Assert.That(item.Name == "Thor"); }
public async Task <IActionResult> Post([FromBody] Avenger avenger) { var result = await avengerDomain.InsertAsync(avenger); return(Ok(result)); }
public async Task <bool> UpdateAsync(Avenger people) { return(await avengerRepository.UpdateAsync(people)); }
public async Task <Avenger> InsertAsync(Avenger people) { return(await avengerRepository.AddAsync(people)); }
//--- Methods --- public void AddAvengerToTeam(Avenger avenger) { avengerTeam.Add(avenger); }
public CaptainAmerica() { _avenger = new Avenger(); }
public CrossoverEvent(Xman xman, Avenger avenger) { Xman = xman; Avenger = avenger; }
public void CreatePlayer() { // Desginating a Name // ------------------------------------------- Console.Clear(); text.CenterText("Designate a name for yourself: "); Console.CursorTop = (Console.WindowHeight / 2) + 2; Console.CursorLeft = (Console.WindowWidth / 2) - 3; string playerName = Console.ReadLine(); System.Threading.Thread.Sleep(50); Console.Clear(); bool prompt = true; while (prompt == true) { text.CenterText("Is this correct?"); Console.CursorTop = (Console.WindowHeight / 2) + 2; Console.CursorLeft = (Console.WindowWidth / 2) - (playerName.Length / 2); Console.WriteLine(playerName); Console.CursorTop = (Console.WindowHeight / 2) + 6; Console.CursorLeft = (Console.WindowWidth / 2) - (text.YesNo().Length / 2); Console.WriteLine(text.YesNo()); var input = Console.ReadKey(); switch (input.KeyChar) { case 'Y': case 'y': prompt = false; break; case 'N': case 'n': CreatePlayer(); prompt = false; break; default: break; } } // Selecting Your Class // ------------------------------------------- Classes _class = new Striker(); bool classPrompt = true; while (classPrompt) { Console.Clear(); text.CenterText("Please Select a Class\n\n"); Console.CursorTop = (Console.WindowHeight / 2) + 2; string classList = "1.Striker\t2.Predator\t3.Advancer\t4.Sentinel\t5.Berzerker\t6.Siren\n" + "7.Warden\t8.Ranger\t9.Gunslinger\tq.Oracle\tw.Defiler\n" + "e.Dancer\tr.Reaver\tt.Arbiter\ty.Harbinger"; Console.CursorLeft = (Console.WindowWidth / 2) - (classList.Length / 2) - 12; Console.WriteLine(classList); var classInput = Console.ReadKey(); Console.CursorTop = (Console.WindowHeight / 2) + 4; switch (classInput.KeyChar) { case '1': _class = new Striker(); break; case '2': _class = new Predator(); break; case '3': _class = new Avenger(); break; case '4': _class = new Sentinel(); break; case '5': _class = new Berzerker(); break; case '6': _class = new Siren(); break; case '7': _class = new Warden(); break; case '8': _class = new Ranger(); break; case '9': _class = new Gunslinger(); break; case 'q': _class = new Oracle(); break; case 'w': _class = new Defiler(); break; case 'e': _class = new Dancer(); break; case 'r': _class = new Reaver(); break; case 't': _class = new Arbiter(); break; case 'y': _class = new Harbinger(); break; default: break; } bool finalizePrompt = true; while (finalizePrompt == true) { Console.Clear(); text.CenterText(_class.classDescription); Console.CursorTop = (Console.WindowHeight / 2) + 2; string s = "Choose this class?"; Console.CursorLeft = (Console.WindowWidth / 2) - (s.Length / 2); Console.WriteLine(s); Console.CursorTop = (Console.WindowHeight / 2) + 6; Console.CursorLeft = (Console.WindowWidth / 2) - (text.YesNo().Length / 2); Console.WriteLine(text.YesNo()); var input = Console.ReadKey(); switch (input.KeyChar) { case 'Y': case 'y': finalizePrompt = false; classPrompt = false; break; case 'N': case 'n': finalizePrompt = false; break; default: break; } } } Console.Clear(); InitializePlayer(playerName, _class); }
public BlackWidow() { _avenger = new Avenger(); }