public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) { handlerAvatarKill = OnAvatarKilled; if (handlerAvatarKill != null) { handlerAvatarKill(KillerObjectLocalID, DeadAvatar); } }
public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) { handlerAvatarKill = OnAvatarKilled; if (handlerAvatarKill != null) { handlerAvatarKill(KillerObjectLocalID, DeadAvatar); } }