Пример #1
0
        /// <summary>
        ///     Activates the effect.
        /// </summary>
        /// <param name="effectId">The effect identifier.</param>
        internal void ActivateEffect(int effectId)
        {
            if (!_session.GetHabbo().InRoom)
            {
                return;
            }

            if (!HasEffect(effectId))
            {
                return;
            }

            if (effectId < 1)
            {
                ActivateCustomEffect(effectId);
            }

            if (effectId < 1)
            {
                return;
            }

            AvatarEffect avatarEffect = _effects.Last(x => x.EffectId == effectId);

            avatarEffect.Activate();

            using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
                queryReactor.RunFastQuery(
                    string.Concat("UPDATE users_effects SET is_activated = '1', activated_stamp = ",
                                  Yupi.GetUnixTimeStamp(), " WHERE user_id = ", _userId, " AND effect_id = ", effectId));

            EnableInRoom(effectId);
        }
Пример #2
0
        private static void ActivateEffect(Session Session, ClientMessage Message)
        {
            AvatarEffect Effect = Session.AvatarEffectCache.GetEffect(Message.PopWiredInt32(), false, true);

            // If we do not have an effect that needs activating OR if we already have an effect
            // of this sort which IS activated, stop.
            if (Effect == null || Session.AvatarEffectCache.HasEffect(Effect.SpriteId, true))
            {
                return;
            }

            Effect.Activate();
            Session.SendData(UserEffectActivatedComposer.Compose(Effect));
        }
        public void Parse(HabboHotel.GameClients.GameClient Session, ClientPacket Packet)
        {
            int EffectId = Packet.PopInt();

            AvatarEffect Effect = Session.GetHabbo().Effects().GetEffectNullable(EffectId, false, true);

            if (Effect == null || Session.GetHabbo().Effects().HasEffect(EffectId, true))
            {
                return;
            }

            if (Effect.Activate())
            {
                Session.SendMessage(new AvatarEffectActivatedComposer(Effect));
            }
        }
Пример #4
0
        public void Parse(GameClient session, ClientPacket packet)
        {
            int effectId = packet.PopInt();

            AvatarEffect effect = session.GetHabbo().Effects().GetEffectNullable(effectId, false, true);

            if (effect == null || session.GetHabbo().Effects().HasEffect(effectId, true))
            {
                return;
            }

            if (effect.Activate())
            {
                session.SendPacket(new AvatarEffectActivatedComposer(effect));
            }
        }
Пример #5
0
        public void Parse(HabboHotel.GameClients.GameClient Session, ClientPacket Packet)
        {
            int EffectId = Packet.PopInt();

            AvatarEffect Effect = Session.GetHabbo().Effects().GetEffectNullable(EffectId, false, true);

            if (Effect == null || Session.GetHabbo().Effects().HasEffect(EffectId, true))
            {
                return;
            }

            if (Effect.Activate())
            {
                Session.SendMessage(new AvatarEffectActivatedComposer(Effect));
                QuasarEnvironment.GetGame().GetAchievementManager().ProgressAchievement(Session, "ACH_ExploreEffects", 1);
            }
        }
Пример #6
0
        public void ActivateEffect(UserEntity user, int effectId)
        {
            if (user.Room == null || !user.UserInfo.EffectComponent.HasEffect(effectId) || effectId < 1)
            {
                return;
            }

            AvatarEffect avatarEffect = user.UserInfo.EffectComponent.Effects.Last(x => x.EffectId == effectId);

            avatarEffect.Activate();
            user.UserInfo.EffectComponent.ActiveEffect = avatarEffect;

            UserRepository.Save(user.UserInfo);

            user.Room.EachUser(
                (session) =>
            {
                session.Router.GetComposer <ApplyEffectMessageComposer>()
                .Compose(session, user, avatarEffect);
            }
                );
        }