private void avatarView_OnReady(AvatarBaseAsync view) { if (loadingController.HasLoadingSystem(this)) { loadingController.RemoveLoadingSystem(this); } }
private void avatarView_OnBusy(AvatarBaseAsync view) { if (isLocal && loadingController.IsVisible) { loadingController.AddLoadingSystem(this); } }
private void onViewReady(AvatarBaseAsync avatarView) { SkinnedMeshRenderer component = avatarView.GetComponent <SkinnedMeshRenderer>(); if (component != null) { component.sharedMaterial.shader = combinedAvatarDepthShader; } }
private void avatarBaseAsync_OnReady(AvatarBaseAsync avatarBase) { if (HasEquipment) { smr = GetComponent <SkinnedMeshRenderer>(); smr.updateWhenOffscreen = true; if (meshCollider == null) { meshCollider = base.gameObject.AddComponent <MeshCollider>(); } meshCollider.sharedMesh = smr.sharedMesh; meshCollider.enabled = true; if (this.EquipmentSet != null) { this.EquipmentSet(smr, avatarViewDistinctChild.ViewPart.GetDefaultDecalProps()); } } }
private void onReady(AvatarBaseAsync aba) { bool flag = Avdc.ViewPart.HasMaterialProperties(typeof(EquipmentMaterialProperties)); if (outlineMaterial != null) { Object.Destroy(outlineMaterial); } SkinnedMeshRenderer component = Avdc.GetComponent <SkinnedMeshRenderer>(); smr = (smr ?? base.gameObject.AddComponent <SkinnedMeshRenderer>()); smr.bones = component.bones; smr.rootBone = component.rootBone; smr.sharedMesh = component.sharedMesh; if (flag) { Texture2D whiteTexture = Texture2D.whiteTexture; outlineMaterial = new Material(component.sharedMaterial); outlineMaterial.shader = AvatarService.EquipmentScreenshotShader; outlineMaterial.SetTexture(ShaderParams.DIFFUSE_TEX, whiteTexture); for (int i = 0; i < 3; i++) { outlineMaterial.SetTexture(ShaderParams.DECAL_TEX[i], whiteTexture); } for (int i = 3; i < 6; i++) { outlineMaterial.SetTexture(ShaderParams.DECAL_TEX[i], null); } outlineMaterial.SetTexture(ShaderParams.DETAIL_MATCAPMASK_EMISSIVE_TEX, whiteTexture); outlineMaterial.SetColor(ShaderParams.BODY_RED_CHANNEL_COLOR, Color.black); outlineMaterial.SetColor(ShaderParams.BODY_GREEN_CHANNEL_COLOR, Color.black); outlineMaterial.SetColor(ShaderParams.BODY_BLUE_CHANNEL_COLOR, Color.black); smr.material = outlineMaterial; updateMaterial(); } else { smr.material = Outliner.BlackMaterial; } }
private void onAvatarIsReady(AvatarBaseAsync avatarView) { avatarView.OnReady -= onAvatarIsReady; GameObject gameObject = avatarView.gameObject; AvatarDataHandle component = gameObject.GetComponent <AvatarDataHandle>(); if (!(component != null) || component.Handle.IsNull || !dataEntityCollection.TryGetComponent(component.Handle, out RemotePlayerData _)) { return; } DataEntityHandle handle = null; if (AvatarDataHandle.TryGetPlayerHandle(gameObject, out handle)) { avatarViewReady.Add(handle); PositionData component3 = dataEntityCollection.GetComponent <PositionData>(handle); if (component3.Position != Vector3.zero) { placeRemotePlayer(gameObject, handle, component3.Position); } } Service.Get <EventDispatcher>().DispatchEvent(new PlayerSpawnedEvents.RemotePlayerSpawned(gameObject, component.Handle)); }
private void onViewReady(AvatarBaseAsync view) { if (locomotionData == null) { return; } LocomotionTracker component = GetComponent <LocomotionTracker>(); switch (locomotionData.LocoState) { case LocomotionState.Slide: if (component.IsCurrentControllerOfType <SlideController>()) { GetComponent <Animator>().SetBool(AnimationHashes.Params.Slide, value: true); GetComponent <Animator>().Play(AnimationHashes.States.Slide.Enter, 0); } else { component.SetCurrentController <SlideController>(); } break; case LocomotionState.Sitting: { if (!component.IsCurrentControllerOfType <SitController>()) { component.SetCurrentController <SitController>(); } SitController sitController = component.GetCurrentController() as SitController; if (sitController != null) { sitController.RemoteSit(null); } break; } } }
private void startCombining(AvatarBaseAsync obj) { blobShadowCaster.SetIsActive(isActive: false); }
private void lodMeshesReady(AvatarBaseAsync obj) { blobShadowCaster.SetIsActiveIfVisible(); }
private void onViewReady(AvatarBaseAsync obj) { eventDispatcher.DispatchEvent(default(InventoryUIEvents.AllEquipmentLoaded)); }
private void onViewBusy(AvatarBaseAsync obj) { eventDispatcher.DispatchEvent(default(InventoryUIEvents.StartedLoadingEquipment)); }
private void onAvatarIsReady(AvatarBaseAsync view) { avatarView.OnReady -= onAvatarIsReady; Service.Get <EventDispatcher>().DispatchEvent(new PlayerSpawnedEvents.LocalPlayerSpawned(view.gameObject, dataEntityCollection.LocalPlayerHandle)); }
private void onAvatarViewReady(AvatarBaseAsync avatarView) { onAvatarReady(); }