Пример #1
0
 public void Construct(LocationJobIcons.Factory locationJobIconsFactory, AvailableWorkers availableWorkers, Player player, JobAssignment.Factory jobAssignmentFactory)
 {
     this.locationJobIconsFactory = locationJobIconsFactory;
     this.availableWorkers        = availableWorkers;
     this.player = player;
     this.jobAssignmentFactory = jobAssignmentFactory;
 }
Пример #2
0
 public void Construct(
     [Inject(Id = "HighlightedJobProvider")]
     ObjectProvider highlightedJobProvider,
     GlobalEventManager globalEventManager,
     AvailableWorkers availableWorkers,
     Player player)
 {
     this.highlightedJobProvider = highlightedJobProvider;
     this.globalEventManager     = globalEventManager;
     this.availableWorkers       = availableWorkers;
     this.player = player;
 }
Пример #3
0
        public void Configure(AbstractWorker workerPrefab, BanditWorkerSettings workerSetting, AvailableWorkers availableWorkers, EventDirector eventDirector)
        {
            workerPrefab.gameObject.SetActive(false);
            Worker = Instantiate(workerPrefab);

            Worker.Init(workerSetting, eventDirector);
            workerPrefab.gameObject.SetActive(true);

            Worker.onPlacement.AsObservable().Subscribe(_ =>
            {
                onPlacement.Invoke();
            });

            var onReclamation    = Worker.onReclaimation.AsObservable();
            var onJobComplete    = Worker.onJobAssignmentComplete.AsObservable();
            var onBanditReturned = onReclamation.Merge(onJobComplete);

            onBanditReturned.Subscribe(_ =>
            {
                onReturn.Invoke();
            });

            this.availableWorkers = availableWorkers;
        }
Пример #4
0
 public Worker GetWorkerByID(int ID)
 {
     return(AvailableWorkers.FirstOrDefault(x => x.ID == ID) ?? new Worker());
 }