public bool initOperation() { if (cardA == null || cardB == null || choosedOp == null) { return(false); } choosedOp.fadeTo(1, 1.5f); eq.fadeTo(1, 1.5f); int value = cardA.getCardValue() + cardB.getCardValue(); if (choosedOp.gameObject.name.Equals("Subtracao")) { value = cardA.getCardValue() - cardB.getCardValue(); } if (choosedOp.gameObject.name.Equals("Multiplicacao")) { value = cardA.getCardValue() * cardB.getCardValue(); } if (choosedOp.gameObject.name.Equals("Divisao")) { value = cardA.getCardValue() / cardB.getCardValue(); } gameManager.initOrders(value); onOperation = true; return(true); }
public void playGame() { fadePlane.gameObject.SetActive(true); fadePlane.gameObject.GetComponent <SpriteRenderer> ().color = new Color(0, 0, 0, 0); fadePlane.fadeTo(1, 0.4f); Application.LoadLevelAsync("LevelsScene"); }
public void desapear() { onDesapear = true; onShowMe = false; anim.scaleTo(new Vector3(0f, 0f, 1), 0.6f); anim.fadeTo(0f, 0.6f); for (int i = transform.childCount - 1; i >= 0; i--) { Destroy(transform.GetChild(i).gameObject); } }
public void addOrder(Order order) { if (timeToNewTurn > 0) { return; } if (choosedOrder != null) { choosedOrder.backToInit(); } choosedOrder = order; choosedOrder.goToOperation(new Vector3(5, -0.5f, 0), new Vector3(5, 4, 1)); bu_verify.fadeTo(1, 0.5f); bu_end.fadeTo(0, 0.2f); }
private void initBright() { float timeAnim = 0; float initialFade = 0; float toScale = 0; if (!isSecondaryColor() && !isTertiaryColor()) { return; } if (isSecondaryColor()) { timeAnim = 1; initialFade = 0.5f; toScale = 1.2f; timeToNewBright = 1.2f; //Debug.Log("Secondary Bright"); } else if (isTertiaryColor()) { timeAnim = 0.5f; //initialFade = 1; initialFade = 0.5f; toScale = 1.5f; timeToNewBright = 0.8f; //Debug.Log("Tertiary Bright"); } anim_bright.gameObject.transform.localScale = new Vector3(1.06f, 1.06f, 1); sr_bright.color = new Color(sr_bright.color.r, sr_bright.color.g, sr_bright.color.b, initialFade); anim_bright.scaleTo(new Vector3(toScale, toScale, 1), timeAnim); anim_bright.fadeTo(0, timeAnim); }
public void loseMe() { float moveX = Random.Range(0.0f, 1.0f); anim.moveTo(new Vector3(t.position.x + moveX, t.position.y - 1, t.position.z), 1); anim.fadeTo(0, 1); timeToDestroyMe = 1; }
// Update is called once per frame void Update() { if (currentSituation <= 11) { if (timeToWait >= 0) { timeToWait -= Time.deltaTime; } else { if (currentSituation == 10) { fadePlane.fadeTo(1, 1f); timeToWait = 1; } if (currentSituation == 11) { Application.LoadLevel("TitleScreen"); } if (currentSituation < 9) { quads[currentSituation].SetActive(true); //Adicionar som de puc/plim. if (currentSituation == 6) { name.fadeTo(1, 1f); } } if (currentSituation < 6) { timeToWait = 0.3f; } else if (currentSituation < 9) { timeToWait = 0.1f; } else if (currentSituation == 9) { timeToWait = 2; } currentSituation++; } } }
// Update is called once per frame void Update() { if (timeToWait > 0) { timeToWait -= Time.deltaTime; } if (timeToWait <= 0 && timeToWait > -5) { anim.moveTo(goToPosition, 0.2f); anim.fadeTo(0, 0.3f); timeToWait = -10; } if (actived && sr.color.a <= 0.001f) { resetMe(); } }
public void animaOnLose() { if (hp() > 0 || bossLose == true) { return; } bossLose = true; if (transform.localScale.x > 0) { anim.scaleTo(new Vector3(2, 2, 1), 0.5f); } else { anim.scaleTo(new Vector3(-2, 2, 1), 0.5f); } anim.fadeTo(0, 0.5f); timeToDestroyMe = 0.6f; }
public void explode() { if (timeToRemoveMe != -10 || !explodeMe) { return; } GameObject bubbleBright = transform.GetChild(0).gameObject; bubbleBright.GetComponent <SpriteRenderer> ().color = new Color(1, 1, 1, 0); CircleCollider2D col = GetComponent <CircleCollider2D> (); col.enabled = false; anim.scaleTo(new Vector3(1.8f, 1.8f, 1), 0.3f); anim.fadeTo(0, 0.3f); timeToRemoveMe = 0.5f; explodeMe = false; }
public void fadeIn(float time) { anim.fadeTo(1, time); }
// Update is called once per frame void Update() { if (onOperation) { if (bu_cancel.transform.position.y == -10) { bu_cancel.transform.position = new Vector3(0, 0, 0); bu_cancel.transform.localScale = new Vector3(0, 0, 0); AuxiliarAnim bu_a = bu_cancel.GetComponent <AuxiliarAnim>(); bu_a.moveTo(new Vector3(-1.5f, -2.5f, 0), 0.5f); bu_a.scaleTo(new Vector3(1, 1, 1), 0.5f); } if (!onOperators && ((Mathf.Abs(cardB.transform.position.x - (t.localPosition.x + 2)) < 0.05f && cardB.transform.position.y == t.localPosition.y) || totalOperators == 1)) { initOperators(); onOperators = true; } if (((Input.GetMouseButtonUp(0)) || totalOperators == 1) && !GameSettings.panelOpened && !GameSettings.cardOnZoom) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity, 1 << 9); if ((hit.collider != null) || totalOperators == 1 && !operationChoosed) { operationChoosed = true; Operator[] ops; if (totalOperators == 1) { ops = getAllOperators(); for (int i = 0; i < ops.Length; i++) { if (ops[i].isUseThis()) { op = ops[i]; } } } else { op = hit.collider.gameObject.GetComponent <Operator>(); op.animOnChoose(new Vector3(-0.9f, 0, 0)); } ops = getAllOperators(); for (int i = 0; i < ops.Length; i++) { if (!ops[i].gameObject.name.Equals(op.gameObject.name)) { ops[i].removeMeFromScene(); } } if (op == sub && cardA.getCardValue() < cardB.getCardValue()) { CardController c_aux = cardA; cardA = cardB; cardB = c_aux; cardA.moveCardTo(cardB.transform.position); } if (totalOperators > 1) { cardB.moveCardTo(new Vector3(0.2f, 0, 0)); } cardA.toScale(1f, 0.25f); cardB.toScale(1f, 0.25f); waitingForResult = true; equals.fadeTo(1, 0.5f); int value = -99999; int a = cardA.getCardValue(); int b = cardB.getCardValue(); if (op == sum) { value = a + b; } else if (op == sub) { value = a - b; } else if (op == mul) { value = a * b; } else { value = a / b; } if (totalOperators > 1) { gameManager.playAudioBu_press(); } gameManager.initOrders(value); } if (Input.GetMouseButtonUp(0)) { hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity, 1 << 5); //9 is the UI Layer if (hit.collider != null && !buttonPressed) { if (hit.collider.gameObject.name.Equals("bu_cancel")) { AuxiliarAnim bu_an = hit.collider.gameObject.GetComponent <AuxiliarAnim>(); if (!bu_an.isOnMove() && !bu_an.isOnScale()) { gameManager.playAudioBu_press(); Debug.Log("BU PRESSED DE CANCEL OPERATION!"); cancelOperation(); buttonPressed = true; } } else if (hit.collider.gameObject.name.Equals("bu_verify")) { AuxiliarAnim bu_an = hit.collider.gameObject.GetComponent <AuxiliarAnim>(); if (!bu_an.isOnMove() && !bu_an.isOnScale()) { cardA.setEnableClick(false); cardB.setEnableClick(false); verifyOperation(); buttonPressed = true; } } } } } } }