// Use this for initialization void Start() { //Maybe change the path //string fileName = "Assets/Luc/Resources/demi_liste_francais_utf8.txt"; string fileName = Application.dataPath + "/demi_liste_francais_utf8.txt"; List <string> lines = new List <string> (); StreamReader reader = File.OpenText(fileName); while (!reader.EndOfStream) { lines.Add(reader.ReadLine()); } reader.Close(); // Seed a random number in the range 0 to lines length int randomNumber = Random.Range(0, lines.Count); // Read the random line line = lines [randomNumber]; hasFocus = false; myText = GetComponentInChildren <TextMesh> (); scroll = GameObject.FindObjectOfType <Autoscroller> (); myText.text = line; workingText = new string[myText.text.Length]; for (int i = 0; i < myText.text.Length; i++) { workingText [i] = myText.text.ToCharArray() [i].ToString(); } counter = 0; spawning = false; EndColor = plateforme.GetComponent <Renderer> ().material.color; EndColor.a = 1; }
// Use this for initialization void Start() { scroller = GameObject.FindObjectsOfType <Autoscroller> () [0]; anim = GetComponentInChildren <Animator> (); affPdv = GetComponentInChildren <TextMesh> (); setAffPdv(); oneJump = true; }