public async Task GetAvailableScenes_IsAlwaysAvailable() { // arrange var provider = new AutonomousSceneProvider(); // act var availableScenes = await provider.GetAvailableScenes(ConferenceId, RoomId, ImmutableList <IScene> .Empty); // assert Assert.Single(availableScenes, AutonomousScene.Instance); }
public async Task BuildStack_NewScreenShare_ReturnScreen() { // arrange var provider = new AutonomousSceneProvider(); var context = new SceneBuilderContext(ConferenceId, RoomId, new[] { new ScreenShareScene("p1") }, new SceneOptions(), ImmutableList <IScene> .Empty); // act var availableScenes = await provider.BuildStack(AutonomousScene.Instance, context, _emptyStackFunc); // assert Assert.Equal(availableScenes, new IScene[] { AutonomousScene.Instance, new ScreenShareScene("p1") }); }
public async Task BuildStack_NoScreenShareScenes_ReturnDefault() { // arrange var provider = new AutonomousSceneProvider(); var context = new SceneBuilderContext(ConferenceId, RoomId, ImmutableList <IScene> .Empty, new SceneOptions { DefaultScene = SceneOptions.BasicSceneType.Grid }, ImmutableList <IScene> .Empty); // act var availableScenes = await provider.BuildStack(AutonomousScene.Instance, context, _emptyStackFunc); // assert Assert.Equal(availableScenes, new IScene[] { AutonomousScene.Instance, GridScene.Instance }); }