public override void OnInspectorGUI() { base.OnInspectorGUI(); AutomaticAssignerScript assigner = target as AutomaticAssignerScript; if (GUILayout.Button("Assign Files")) { AutomaticAssignerScript.AssignAudioClips(); } }
public static void Awake() { AutomaticAssignerScript.AssignAudioClips(); sourceRoot = new GameObject("Sound Source Root"); sourceRoot.transform.SetParent(Database.Instance.transform); }