// Start is called before the first frame update void Start() { player = Player.instance; auto = Autoclicker.instance; clicker = Clicker.instance; options = Options.instance; multi = Multiplier.instance; upgradeHandler = UpgradeHandler.instance; }
// Start is called before the first frame update void Start() { player = Player.instance; multi = Multiplier.instance; autoclicker = Autoclicker.instance; progressBar = ProgressBarHandler.instance; rectTransform = GetComponent <RectTransform>(); tooltipText = transform.GetChild(0).GetComponent <Text>(); upgradeHandler = UpgradeHandler.instance; }
// Start is called before the first frame update void Start() { tooltip = Tooltip.instance; bar = NavigationBar.instance; autoclicker = Autoclicker.instance; multiplier = Multiplier.instance; upgradeHandler = UpgradeHandler.instance; button = GetComponent <Button>(); button.onClick.AddListener(Toggle); }
public void SetReferences () { player = Player.instance; multi = Multiplier.instance; autoclicker = Autoclicker.instance; progressBar = ProgressBarHandler.instance; upgradeHandler = UpgradeHandler.instance; clicker = Clicker.instance; purchaseHandler = PurchaseHandler.instance; numberFormatter = NumberFormatter.instance; tooltip = Tooltip.instance; image = GetComponent<Image>(); }
public void CmdSpawnClicker() { Autoclicker spawned = Instantiate(clickerPrefab); NetworkServer.Spawn(spawned.gameObject); }
private void Awake() { instance = this; }