UpdateTile() приватный Метод

private UpdateTile ( ) : void
Результат void
Пример #1
0
    void ToggleTool()
    {
        if (pointHit && pointHit.gameObject.GetComponent <AutoTile>() != null)
        {
            AutoTile     currentTile = pointHit.gameObject.GetComponent <AutoTile>();
            AutoTileMode newValue;
            switch (currentTile.autoTileMode)
            {
            case AutoTileMode.Corner:     newValue = AutoTileMode.Slope; break;

            case AutoTileMode.Slope:      newValue = AutoTileMode.Corner; break;

            default:                      newValue = AutoTileMode.Corner; break;
            }
            SerializedObject target = new SerializedObject(currentTile);
            target.FindProperty("autoTileMode").enumValueIndex = (int)newValue;
            target.ApplyModifiedProperties();
            currentTile.UpdateTile();
        }
    }