Пример #1
0
 /// <summary>
 /// / Set to remove either the emitter component or its owner node from the scene automatically on particle effect completion. Disabled by default.
 /// </summary>
 private void SetAutoRemoveMode(AutoRemoveMode mode)
 {
     Runtime.ValidateRefCounted(this);
     ParticleEmitter_SetAutoRemoveMode(handle, mode);
 }
Пример #2
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 /// <summary>
 /// Set to remove either the sound source component or its owner node from the scene automatically on sound playback completion. Disabled by default.
 /// </summary>
 private void SetAutoRemoveMode(AutoRemoveMode mode)
 {
     Runtime.ValidateRefCounted(this);
     SoundSource_SetAutoRemoveMode(handle, mode);
 }
Пример #3
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 internal static extern void ParticleEmitter_SetAutoRemoveMode(IntPtr handle, AutoRemoveMode mode);
Пример #4
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 internal static extern void SoundSource_SetAutoRemoveMode(IntPtr handle, AutoRemoveMode mode);