/// <summary> /// / Set to remove either the emitter component or its owner node from the scene automatically on particle effect completion. Disabled by default. /// </summary> private void SetAutoRemoveMode(AutoRemoveMode mode) { Runtime.ValidateRefCounted(this); ParticleEmitter_SetAutoRemoveMode(handle, mode); }
/// <summary> /// Set to remove either the sound source component or its owner node from the scene automatically on sound playback completion. Disabled by default. /// </summary> private void SetAutoRemoveMode(AutoRemoveMode mode) { Runtime.ValidateRefCounted(this); SoundSource_SetAutoRemoveMode(handle, mode); }
internal static extern void ParticleEmitter_SetAutoRemoveMode(IntPtr handle, AutoRemoveMode mode);
internal static extern void SoundSource_SetAutoRemoveMode(IntPtr handle, AutoRemoveMode mode);