Пример #1
0
        internal static async Task <string> AuthenticateUserAsync(HttpRequestMessage httpReq, TraceWriter log)
        {
            httpReq.Headers.TryGetValues("SessionTicket", out IEnumerable <string> headers);
            string session = headers?.FirstOrDefault();

            if (string.IsNullOrEmpty(session))
            {
                return(null);
            }

            AuthenticateSessionTicketRequest req = new AuthenticateSessionTicketRequest
            {
                SessionTicket = session
            };

            try
            {
                var resp = await PlayFabServerAPI.AuthenticateSessionTicketAsync(req);

                return(resp.Result.UserInfo.PlayFabId);
            }
            catch (Exception e)
            {
                log.Error($"Error authenticating session {session} --> {e}");
                return(null);
            }
        }
Пример #2
0
        protected override void validateSession(string sessionID, Action <PlayerAuthenticationModel> successHandler, Action failureHandler)
        {
            AuthenticateSessionTicketRequest request = new AuthenticateSessionTicketRequest();

            request.SessionTicket = sessionID;

            PlayFabServerAPI.AuthenticateSessionTicketAsync(request).ContinueWith(t => {
                if (t.Result.Error != null)
                {
                    failureHandler();
                }
                else
                {
                    PlayerAuthenticationModel playerAuthModel = new PlayerAuthenticationModel(sessionID,
                                                                                              t.Result.Result.UserInfo.PlayFabId, t.Result.Result.UserInfo.TitleInfo.DisplayName);
                    successHandler(playerAuthModel);
                }
            });
        }
    public async override Task <string> ProcessRequest_Put(Player requestingPlayer, HttpListenerRequest request, string[] parameters, string requestBody)
    {
        RegisterPlayerBody deserializedBody = JsonConvert.DeserializeObject <RegisterPlayerBody>(requestBody);

        // Verify auth token
        AuthenticateSessionTicketRequest req = new AuthenticateSessionTicketRequest
        {
            SessionTicket = deserializedBody.playfab_session
        };

        var task = PlayFab.PlayFabServerAPI.AuthenticateSessionTicketAsync(req);
        var resp = await task;

        if (resp.Error == null)
        {
            Player newPlayer = Program.g_PlayerManager.RegisterPlayer(deserializedBody.playfab_session, resp.Result.UserInfo.PlayFabId, resp.Result.UserInfo.CustomIdInfo.CustomId, deserializedBody.version);
            return(JsonConvert.SerializeObject(newPlayer));
        }

        Console.WriteLine("RegisterPlayer failed as auth token is invalid");
        return(String.Empty);
    }