void Awake() { Instance = this; _orderedPids = new List <int>(); AugmentaCam = transform.Find("AugmentaCamera").GetComponent <Camera>(); AspectRatio = 1; Debug.Log("[Augmenta] Subscribing to OSC Message Receiver"); OSCMaster.messageAvailable += OSCMessageReceived; // TODO : Remove link to OCF augmentaScene = new AugmentaScene(); StopAllCoroutines(); // Start the coroutine that check if everyone is alive StartCoroutine("checkAlive"); overlays = FindObjectsOfType <TestCards.TestOverlay>(); AugmentaDebugger.gameObject.SetActive(AugmentaDebug); AugmentaDebugger.Transparency = DebugTransparency; }
public virtual void SceneUpdated(AugmentaScene s) { }