Пример #1
0
        private void ConvertToMp3()
        {
            string audio_path = GetWavAudioName();
            string mp3Path    = GetMp3AudioPath();

            if (mAudioWriter != null)
            {
                mAudioWriter.Dispose(); //Release file
                mAudioWriter.WavToMP3(audio_path, mp3Path);
            }
        }
Пример #2
0
        private string SaveAudioFromBufferToFile()
        {
            try
            {
                string fileName = GetWavAudioChildName((mListOfflineAudioFile.Count + 1).ToString());
                Queue <WaveInEventArgs> remainRawData = new Queue <WaveInEventArgs>();

                double      savedAudioLengthInArrayLength = 0;
                double      saveAudioLengthInSecond       = 0;
                int         remainAudioLength             = 0;
                AudioWriter wavWriter = new AudioWriter(fileName);
                lock (balanceLock)
                {
                    while (saveAudioLengthInSecond < Int16.Parse(mRecordingTime) * 60 && mRawAudioData.Count > 0)
                    {
                        WaveInEventArgs rawData = mRawAudioData.Dequeue();
                        if (saveAudioLengthInSecond >= (Int16.Parse(mRecordingTime) * 60 - 3))
                        {
                            remainRawData.Enqueue(rawData);
                            remainAudioLength += rawData.BytesRecorded;
                        }

                        wavWriter.WriteStream(rawData.Buffer, rawData.BytesRecorded);

                        savedAudioLengthInArrayLength += rawData.BytesRecorded;
                        saveAudioLengthInSecond        = savedAudioLengthInArrayLength / (16000 * 2);
                    }

                    while (mRawAudioData.Count > 0)
                    {
                        remainRawData.Enqueue(mRawAudioData.Dequeue());
                    }
                    mRawAudioData   = remainRawData;
                    mRawAudioLength = remainAudioLength;
                }
                wavWriter.Dispose();
                string mp3FileName = GetMp3AudioChildPath((mListOfflineAudioFile.Count + 1).ToString());
                wavWriter.WavToMP3(fileName, mp3FileName);
                //Remove wavfile
                File.Delete(fileName);
                return(mp3FileName);
            }
            catch
            {
                return(null);
            }
        }
Пример #3
0
 private string SaveAllAudioFromBufferFile()
 {
     lock (balanceLock)
     {
         if (mRawAudioData.Count < 20)
         {
             mRawAudioData.Clear();
             mRawAudioLength = 0;
             return(null);
         }
     }
     try
     {
         string      fileName  = GetWavAudioChildName((mListOfflineAudioFile.Count + 1).ToString());
         AudioWriter wavWriter = new AudioWriter(fileName);
         lock (balanceLock)
         {
             while (mRawAudioData.Count > 0)
             {
                 WaveInEventArgs rawData = mRawAudioData.Dequeue();
                 wavWriter.WriteStream(rawData.Buffer, rawData.BytesRecorded);
             }
             mRawAudioLength = 0;
         }
         wavWriter.Dispose();
         string mp3FileName = GetMp3AudioChildPath((mListOfflineAudioFile.Count + 1).ToString());
         wavWriter.WavToMP3(fileName, mp3FileName);
         //Remove wavfile
         File.Delete(fileName);
         return(mp3FileName);
     }
     catch
     {
         return(null);
     }
 }
Пример #4
0
        /// <summary>
        /// Renders a listener to a file, and returns some measurements of the render.
        /// </summary>
        public static RenderStats WriteRender(Listener listener, Track target, AudioWriter writer,
                                              TaskEngine taskEngine, bool dynamicOnly, bool heightOnly)
        {
            RenderStats stats          = new(listener);
            const long  updateInterval = 50000;
            long        rendered       = 0,
                        untilUpdate    = updateInterval;
            double samplesToProgress   = 1.0 / target.Length,
                   samplesToSeconds    = 1.0 / listener.SampleRate;
            bool     customMuting      = dynamicOnly || heightOnly;
            DateTime start             = DateTime.Now;

            while (rendered < target.Length)
            {
                float[] result = listener.Render();

#if DEBUG
                if (rendered > 2500000 && WaveformUtils.GetPeakSigned(result) > .5f)
                {
                    ; // TODO: debug, Amaze will follow with a heavy gain frame and then a normal frame after this detection
                }
#endif
                if (target.Length - rendered < listener.UpdateRate)
                {
                    Array.Resize(ref result, (int)(target.Length - rendered));
                }
                if (writer != null)
                {
                    writer.WriteBlock(result, 0, result.LongLength);
                }
                if (rendered > firstFrame)
                {
                    stats.Update();
                }

                if (customMuting)
                {
                    IReadOnlyList <Source> objects = target.Renderer.Objects;
                    for (int i = 0, c = objects.Count; i < c; ++i)
                    {
                        Vector3 rawPos = objects[i].Position / Listener.EnvironmentSize;
                        objects[i].Mute =
                            (dynamicOnly && MathF.Abs(rawPos.X) % 1 < .01f &&
                             MathF.Abs(rawPos.Y) % 1 < .01f && MathF.Abs(rawPos.Z % 1) < .01f) ||
                            (heightOnly && rawPos.Y == 0);
                    }
                }

                rendered += listener.UpdateRate;
                if ((untilUpdate -= listener.UpdateRate) <= 0)
                {
                    double progress = rendered * samplesToProgress;
                    double speed    = rendered * samplesToSeconds / (DateTime.Now - start).TotalSeconds;
                    taskEngine.UpdateStatusLazy($"Rendering... ({progress:0.00%}, speed: {speed:0.00}x)");
                    taskEngine.UpdateProgressBar(progress);
                    untilUpdate = updateInterval;
                }
            }

            if (writer != null)
            {
                writer.Dispose();
            }
            return(stats);
        }