Пример #1
0
    private void Start()
    {
        aManager = AudioVisualizationManager.Instance;
        curMat   = GetComponentInChildren <MeshRenderer>().material;
        baseCol  = curMat.color;

        childMats     = new Material[affectableChildren.Length];
        childBaseCols = new Color[affectableChildren.Length];

        for (int i = 0; i < affectableChildren.Length; i++)
        {
            childMats[i]     = affectableChildren[i].GetComponent <MeshRenderer>().material;
            childBaseCols[i] = childMats[i].color;
        }
    }
Пример #2
0
 private void Start()
 {
     aManager    = AudioVisualizationManager.Instance;
     thisPartSys = GetComponentInChildren <ParticleSystem>();
 }
Пример #3
0
 private void Awake()
 {
     aManager = AudioVisualizationManager.Instance;
     url      = "file://" + Application.streamingAssetsPath + "/" + audioFolderPath;
 }
Пример #4
0
 private void Awake()
 {
     instance = this;
 }
Пример #5
0
 private void Start()
 {
     aManager = AudioVisualizationManager.Instance;
     curMat   = GetComponentInChildren <MeshRenderer>().material;
     baseCol  = curMat.color;
 }