private IEnumerator LoadAndPlayDelay(string uid, string path, GameObject target, bool loop, bool isSound, AudioType format) { isLoading = true; ZLog.Log("audio manager try load data that path = " + path); using (var loader = UnityWebRequestMultimedia.GetAudioClip("file://" + path, format)) { yield return(loader.SendWebRequest()); isLoading = false; if (loader.isNetworkError) { ZLog.Warning("load the aidio error that msg = " + loader.error); NotifyManager.SendNotify(NotifyType.OnAudioLoadError, path); yield break; } AudioClip clip = null; if ((Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor) && format == AudioType.MPEG) { clip = AudioUtil.FromMp3Data(loader.downloadHandler.data); } else { clip = DownloadHandlerAudioClip.GetContent(loader); } if (clip.length < 1) { ZLog.Warning("load the audio is empty that path = " + path); NotifyManager.SendNotify(NotifyType.OnAudioLoadError, path); yield break; } AudioInfo info = new AudioInfo { uid = uid, clip = clip }; clips.Add(info); if (isSound) { PlaySound(clip, target); } else { ActiveMusic(clip, target, loop); } NotifyManager.SendNotify(NotifyType.OnAudioPlay, path); } loadCoroutine = null; }