Пример #1
0
        /// <summary>
        /// Start playing audio
        /// </summary>
        public static void StartLazyPlayer()
        {
            Stop();

            if (songPath == "")
            {
                return;
            }

            // Initialize the song
            try
            {
                song = new AudioTrack(songPath)
                {
                    Rate   = audioRate,
                    Volume = Config.GetInt("Audio", "MusicVolume"),
                };
            }
            catch (AudioEngineException)
            {
                PulsarcLogger.Error(ManagedBass.Bass.LastError.ToString(), LogType.Runtime);
            }

            song.ApplyRate(Config.GetBool("Audio", "RatePitch"));

            song.Play();
            active = true;
        }
Пример #2
0
        /// <summary>
        /// Initializes the GameAudioPlayer
        /// </summary>
        public static void GameAudioPlayer()
        {
            // Initialize variables
            threadLimiterWatch = new Stopwatch();
            threadLimiterWatch.Start();
            activeThreadLimiterWatch = true;

            if (songPath == "")
            {
                return;
            }

            running = true;
            var threadTime = new Stopwatch();

            // Initialize the song
            song = new AudioTrack(songPath)
            {
                Rate   = audioRate,
                Volume = Config.GetInt("Audio", "MusicVolume"),
            };

            song.ApplyRate(Config.GetBool("Audio", "RatePitch"));

            threadLimiterWatch.Start();

            // Add a delay
            while (threadLimiterWatch.ElapsedMilliseconds < startDelayMs - offset)
            {
            }

            // Start playing if the gameplay engine is active
            if (GameplayEngine.Active)
            {
                threadLimiterWatch.Restart();

                song.Play();
                threadTime.Start();

                active = true;
            }
        }