private IEnumerator StartRoom() { audio.PlaySound(1); // collapse yield return(new WaitForSeconds(audio.GetSoundLength(1))); audio.PlayVoice(35); // "Hallo?" yield return(new WaitForSeconds(audio.GetVoiceLength(35))); // initialize pipes lighting.SwitchToLights(Light.PipesLeft, Light.PipesRight); Room.GetGame <PipesGame>().Initialize(GameDifficulty.Medium); }