public override void _Process(float delta) { if (startGame && !startSound.IsPlaying()) { GetTree().ChangeSceneTo(mainScene); } }
public bool IsMusicPlaying() { return(music.IsPlaying()); }
public override void _Process(float delta) { if (startGame && !startSound.IsPlaying()) { GetTree().ChangeSceneTo(mainScene); } }
public bool IsMusicPlaying() { return(music.IsPlaying()); }