void Start() { AudioSource[] audioSources = GetComponents <AudioSource>(); audioSlots = new AudioSlot[audioSources.Length]; for (int i = 0; i < audioSources.Length; i++) { audioSlots[i] = new AudioSlot(audioSources[i]); } }
public bool PlayClip(AudioClip clip, int priority = 0) { AudioSlot slot = GetFreeSlot(priority); if (slot != null) { slot.priority = priority; slot.source.clip = clip; slot.source.Play(); return(true); } return(false); }