Пример #1
0
        protected IEnumerator Load(params AudioReferenceWithParameters[] audioReferences)
        {
            int num       = audioReferences.Length;
            int bankCount = 0;

            if (num == 0)
            {
                m_initializationState = InitializationState.Loaded;
                yield break;
            }
            string[] array = new string[num];
            for (int i = 0; i < num; i++)
            {
                AudioReferenceWithParameters val = audioReferences[i];
                if (!val.get_isValid() || !AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(val), out string bankName))
                {
                    continue;
                }
                int num2 = 0;
                while (true)
                {
                    if (num2 < bankCount)
                    {
                        if (bankName.Equals(array[num2]))
                        {
                            break;
                        }
                        num2++;
                        continue;
                    }
                    array[bankCount] = bankName;
                    int num3 = bankCount + 1;
                    bankCount = num3;
                    break;
                }
            }
            if (bankCount == 0)
            {
                m_initializationState = InitializationState.Error;
                yield break;
            }
            AudioBankLoadRequest[] bankLoadRequests = new AudioBankLoadRequest[bankCount];
            for (int j = 0; j < bankCount; j++)
            {
                bankLoadRequests[j] = AudioManager.LoadBankAsync(array[j]);
            }
            m_bankLoadRequests    = bankLoadRequests;
            m_initializationState = InitializationState.Loading;
            yield return(EnumeratorUtility.ParallelRecursiveImmediateSafeExecution((IEnumerator[])bankLoadRequests));

            for (int k = 0; k < bankCount; k++)
            {
                if (AssetManagerError.op_Implicit(bankLoadRequests[k].error) == 0)
                {
                    m_initializationState = InitializationState.Loaded;
                    yield break;
                }
            }
            m_initializationState = InitializationState.Error;
        }
Пример #2
0
 protected override IEnumerator LoadInternal()
 {
     if (m_sound.get_isValid())
     {
         if (AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(m_sound), out string bankName))
         {
             AudioBankLoadRequest bankLoadRequest = AudioManager.LoadBankAsync(bankName);
             while (!bankLoadRequest.isDone)
             {
                 yield return(null);
             }
             if (AssetManagerError.op_Implicit(bankLoadRequest.error) == 0)
             {
                 m_loadedAudioBank = true;
             }
             else
             {
                 Log.Warning("Could not load bank named '" + bankName + "' for sound of visual character effect named '" + this.get_name() + "'.", 52, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\VisualSpellEffect.cs");
             }
         }
         else
         {
             Log.Warning("Could not get default bank name for sound of visual effect named '" + this.get_name() + "'.", 57, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\VisualSpellEffect.cs");
         }
     }
     m_initializationState = InitializationState.Loaded;
 }
Пример #3
0
        public IEnumerator LoadResources()
        {
            if (null == m_parameters)
            {
                yield break;
            }
            AudioReferenceWithParameters sound = m_parameters.sound;

            if (!sound.get_isValid())
            {
                yield break;
            }
            while (!AudioManager.isReady)
            {
                if (AssetManagerError.op_Implicit(AudioManager.error) != 0)
                {
                    yield break;
                }
                yield return(null);
            }
            if (AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(sound), out string bankName))
            {
                AudioBankLoadRequest bankLoadRequest = AudioManager.LoadBankAsync(bankName);
                while (!bankLoadRequest.isDone)
                {
                    yield return(null);
                }
                if (AssetManagerError.op_Implicit(bankLoadRequest.error) != 0)
                {
                    Log.Error($"Failed to load bank named '{bankName}': {bankLoadRequest.error}", 80, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\CellObjectAnimationPlayableAsset.cs");
                }
                else
                {
                    m_loadedResources = true;
                }
            }
            else
            {
                Log.Warning("Could not find a bank to load sound for cell object animation parameters named '" + m_parameters.get_name() + "'.", 88, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\CellObjectAnimationPlayableAsset.cs");
            }
        }
Пример #4
0
        protected IEnumerator Load(AudioReferenceWithParameters audioReference)
        {
            //IL_000e: Unknown result type (might be due to invalid IL or missing references)
            //IL_000f: Unknown result type (might be due to invalid IL or missing references)
            if (!AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(audioReference), out string bankName))
            {
                m_initializationState = InitializationState.Error;
                yield break;
            }
            AudioBankLoadRequest bankLoadRequest = AudioManager.LoadBankAsync(bankName);

            m_bankLoadRequests = new AudioBankLoadRequest[1]
            {
                bankLoadRequest
            };
            m_initializationState = InitializationState.Loading;
            while (!bankLoadRequest.isDone)
            {
                yield return(null);
            }
            m_initializationState = ((AssetManagerError.op_Implicit(bankLoadRequest.error) == 0) ? InitializationState.Loaded : InitializationState.Error);
        }
Пример #5
0
 protected override void UnloadInternal()
 {
     //IL_0016: Unknown result type (might be due to invalid IL or missing references)
     //IL_001b: Unknown result type (might be due to invalid IL or missing references)
     if (m_sound.get_isValid() && m_loadedAudioBank && AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(m_sound), out string bankName))
     {
         AudioManager.UnloadBank(bankName);
         m_loadedAudioBank = false;
     }
     m_initializationState = InitializationState.None;
 }
Пример #6
0
        protected override void UnloadInternal()
        {
            //IL_0001: Unknown result type (might be due to invalid IL or missing references)
            //IL_0006: Unknown result type (might be due to invalid IL or missing references)
            //IL_0018: Unknown result type (might be due to invalid IL or missing references)
            //IL_0019: Unknown result type (might be due to invalid IL or missing references)
            AudioReferenceWithParameters spawnSound = m_spawnSound;

            if (spawnSound.get_isValid() && m_loadedSpawnEffectAudioBank && AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(spawnSound), out string bankName))
            {
                AudioManager.UnloadBank(bankName);
                m_loadedSpawnEffectAudioBank = false;
            }
            if (m_spellEffectOverrides != null)
            {
                foreach (SpellEffect value in ((Dictionary <SpellEffectKey, SpellEffect>)m_spellEffectOverrides).Values)
                {
                    value.Unload();
                }
            }
            m_initializationState = InitializationState.None;
        }
Пример #7
0
        protected override void UnloadInternal()
        {
            //IL_0006: Unknown result type (might be due to invalid IL or missing references)
            //IL_000b: Unknown result type (might be due to invalid IL or missing references)
            //IL_001d: Unknown result type (might be due to invalid IL or missing references)
            //IL_001e: Unknown result type (might be due to invalid IL or missing references)
            //IL_003f: Unknown result type (might be due to invalid IL or missing references)
            //IL_0044: Unknown result type (might be due to invalid IL or missing references)
            //IL_0056: Unknown result type (might be due to invalid IL or missing references)
            //IL_0057: Unknown result type (might be due to invalid IL or missing references)
            AudioReferenceWithParameters sound = m_mainEffect.sound;

            if (sound.get_isValid() && m_loadedMainEffectAudioBank && AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(sound), out string bankName))
            {
                AudioManager.UnloadBank(bankName);
                m_loadedMainEffectAudioBank = false;
            }
            AudioReferenceWithParameters sound2 = m_stopEffect.sound;

            if (sound2.get_isValid() && m_loadedStopEffectAudioBank && AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(sound2), out string bankName2))
            {
                AudioManager.UnloadBank(bankName2);
                m_loadedStopEffectAudioBank = false;
            }
            m_initializationState = InitializationState.None;
        }
Пример #8
0
 public void UnloadResources()
 {
     //IL_0016: Unknown result type (might be due to invalid IL or missing references)
     //IL_001b: Unknown result type (might be due to invalid IL or missing references)
     if (m_loadedResources && AudioManager.isReady && AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(m_parameters.sound), out string bankName))
     {
         AudioManager.UnloadBank(bankName);
     }
 }