static void Main(string[] args) { var seq = new SyntCore.Sequencer(44100); seq.Tempo = 30; audioProvider = new AudioProvider(); var waveOutEvent = new WaveOutEvent(); waveOutEvent.NumberOfBuffers = 2; waveOutEvent.DesiredLatency = 100; player = waveOutEvent; var stwp = new SampleToWaveProvider(audioProvider); player.Init(stwp); player.Play(); Console.WriteLine("Sequencer"); Console.WriteLine("--------"); Console.WriteLine("--------"); bool run = true; nodes = new Node[9]; for (int i = 0; i < 9; i++) { nodes[i] = new Node { Function = false, Q = false }; } // Modulation matrix audioProvider.SetDest(0, 0b1111110); audioProvider.SetDest(1, 0b100); audioProvider.SetDest(2, 0b1000); audioProvider.SetDest(3, 0b10010); audioProvider.SetDest(4, 0b1100000); audioProvider.SetDest(5, 0b1111111); audioProvider.SetDest(6, 0b1111000); audioProvider.SetDest(7, 0b1000000); nodes[8].Q = true; nodes[0].Function = false; nodes[1].Function = false; nodes[2].Function = false; nodes[3].Function = false; nodes[4].Function = false; nodes[5].Function = true; nodes[6].Function = false; //nodes[7].Function = true; audioProvider.SetFreq(38, 0); //48 audioProvider.SetFreq(8, 1); // 325 audioProvider.SetFreq(20, 2); //100 audioProvider.SetFreq(8, 3); // 1140 audioProvider.SetFreq(50, 4); audioProvider.SetFreq(8, 5); audioProvider.SetFreq(18, 6); audioProvider.SetFreq(8, 7); while (run) { for (int x = 0; x < 8; x++) { SetLevel(x); StatusWrite(x); } Console.SetCursorPosition(0, 5); Count(); Thread.Sleep(200); } }