public PluginController() : base( "Synth.NET", new VstProductInfo("Test", " ", 1), VstPluginCategory.Synth, VstPluginCapabilities.None, 0, 1) { MidiListener = new MidiListener(); AudioProcessor = new AudioProcessor(this); PluginUI.Instance.PluginController = this; ParametersManager.SetParameters(AudioProcessor.CreateParameters()); ParametersManager.SetPrograms(new Dictionary <string, string> { { "Sine", Properties.Resources.Sine }, { "Wooble", Properties.Resources.Wooble }, { "Whistle", Properties.Resources.Whistle }, { "Synth", Properties.Resources.Synth1 }, { "BassLong", Properties.Resources.Bass_Long }, { "BassShort", Properties.Resources.Bass_Short }, { "Siren", Properties.Resources.Siren }, { "8BitSeq", Properties.Resources._8bitMadness }, { "WobbleSeq", Properties.Resources.WoobleMad } }.Select(x => ParametersManager.CreateProgramFromSerializedParameters(x.Key, x.Value))); }
void Start() { _processor = AudioProcessor.FindObjectOfType <AudioProcessor> (); // _processor.onBeat.AddListener (onOnbeatDetected); _currentRowSpawnIndex = 0; StartCoroutine(SpawnPlatformsByTime()); }
/// <summary> /// Initializes a new instance of the <see cref="EffectDescriptor"/> class. /// </summary> /// <param name="effect">The effect.</param> /// <param name="outputChannelCount">The output channel count.</param> public EffectDescriptor(AudioProcessor effect, int outputChannelCount) { EffectPointer = IntPtr.Zero; Effect = effect; InitialState = true; OutputChannelCount = outputChannelCount; }
// Use this for initialization void Start() { AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.onBeat.AddListener(onOnbeatDetected); processor.onSpectrum.AddListener(onSpectrum); }
public PluginController() : base( "Syntage", new VstProductInfo("Study Synth", "lis355", 1000), VstPluginCategory.Synth, VstPluginCapabilities.None, 0, new FourCharacterCode("SNTG").ToInt32()) { Log.Print("Initializing"); MidiListener = new MidiListener(); AudioProcessor = new AudioProcessor(this); PluginUI.Instance.PluginController = this; ParametersManager.SetParameters(AudioProcessor.CreateParameters()); ParametersManager.SetPrograms(new Dictionary <string, string> { { "Sine", Properties.Resources.Sine }, { "Synt1", Properties.Resources.Synt1 }, { "Synt2", Properties.Resources.Synt2 }, { "Synt3", Properties.Resources.Synt3 }, { "Butterfly", Properties.Resources.Butterfly }, { "Telephone", Properties.Resources.Telephone }, { "Elastic", Properties.Resources.Elastic }, { "FineFeedback", Properties.Resources.FineFeedback } }.Select(x => ParametersManager.CreateProgramFromSerializedParameters(x.Key, x.Value))); }
void Start() { if (shootAt == null) { shootAt = Camera.main.transform; } soundEffect = GetComponent <AudioSource>(); if (soundEffect == null) { Debug.LogError("Requires AudioSource component"); } pool = GetComponent <ObjectPooler>(); if (pool == null) { Debug.LogError("Requires ObjectPooler component"); } if (shooter0 == null || shooter1 == null) { Debug.LogError("Requires shooter transforms"); } Time.fixedDeltaTime = 0.001f; AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.onBeat.AddListener(OnBeatDetected); }
// Use this for initialization void Start() { game = GameManager.getActive(); for (int i = 0; i < colors.Length; i++) { float c = (1.0f / 12.0f) * i; colors[i] = new Color(c, c, c); } colors[3] = (Color) new Color32(78, 205, 196, 255); colors[4] = (Color) new Color32(85, 98, 112, 255); colors[5] = (Color) new Color32(213, 222, 217, 255); colors[0] = (Color) new Color32(203, 232, 107, 255); colors[1] = (Color) new Color32(207, 240, 158, 255); colors[2] = (Color) new Color32(168, 219, 168, 255); colors[6] = (Color) new Color32(121, 189, 154, 255); colors[7] = (Color) new Color32(59, 134, 134, 255); colors[8] = (Color) new Color32(11, 72, 107, 255); colors[9] = (Color) new Color32(196, 77, 88, 255); colors[10] = (Color) new Color32(255, 107, 107, 255); colors[11] = (Color) new Color32(199, 244, 100, 255); AudioProcessor processor = FindObjectOfType <AudioProcessor> (); processor.onSpectrum.AddListener(onSpectrum); nextGeneration = game.getPlayerZ(); NewCoinStreak(); }
private void btnParse_Click(object sender, EventArgs e) { txtParsedText.Text = txtAudioResult.Text = string.Empty; if (processor != null) { processor.Dispose(); } if (string.IsNullOrEmpty(txtFilePath.Text)) { MessageBox.Show("Please choose a WAV file", AppConfig.GetConfigValue("APP_MSG_TITLE"), MessageBoxButtons.OK, MessageBoxIcon.Error); return; } try { processor = new AudioProcessor(AudioSourceMode.AudioFile, txtFilePath.Text); processor.PlayFile = chkPlay.Checked; processor.SpeechRecognized += OnSpeechRecognized; processor.Start(); } catch (Exception ex) { processor = null; MessageBox.Show(ex.Message, AppConfig.GetConfigValue("APP_MSG_TITLE"), MessageBoxButtons.OK, MessageBoxIcon.Error); } }
public static string StageBloomD(Book.Book book, BookServer bookServer, WebSocketProgress progress, Color backColor, AndroidPublishSettings settings = null) { progress.Message("PublishTab.Epub.PreparingPreview", "Preparing Preview"); // message shared with Epub publishing if (settings?.LanguagesToInclude != null) { var message = new LicenseChecker().CheckBook(book, settings.LanguagesToInclude.ToArray()); if (message != null) { progress.MessageWithoutLocalizing(message, MessageKind.Error); return(null); } } _stagingFolder?.Dispose(); if (AudioProcessor.IsAnyCompressedAudioMissing(book.FolderPath, book.RawDom)) { progress.Message("CompressingAudio", "Compressing audio files"); AudioProcessor.TryCompressingAudioAsNeeded(book.FolderPath, book.RawDom); } // We don't use the folder found here, but this method does some checks we want done. BookStorage.FindBookHtmlInFolder(book.FolderPath); _stagingFolder = new TemporaryFolder(StagingFolder); var modifiedBook = BloomReaderFileMaker.PrepareBookForBloomReader(book.FolderPath, bookServer, _stagingFolder, progress, settings: settings); progress.Message("Common.Done", "Shown in a list of messages when Bloom has completed a task.", "Done"); return(modifiedBook.FolderPath.ToLocalhost()); }
// Use this for initialization private void Start() { objectPooler = ObjectPooler.Instance; _audioSource = GetComponent <AudioSource>(); _audioProcessor = new AudioProcessor(1024); // Bass _audioProcessor.ProcessClip( _audioSource.clip, new SpectralFluxAnalyzer(1024, _audioSource.clip.frequency, 2000, 2499), analyzer => { _bassAnalyzer = analyzer; }); // Midrange _audioProcessor.ProcessClip( _audioSource.clip, new SpectralFluxAnalyzer(1024, _audioSource.clip.frequency, 2500, 4000), analyzer => { _midRangeAnalyzer = analyzer; }); // High _audioProcessor.ProcessClip( _audioSource.clip, new SpectralFluxAnalyzer(1024, _audioSource.clip.frequency, 4000, 20000), analyzer => { _highRangeAnalyzer = analyzer; }); }
public void Init(AudioProcessor source) { _source = source; _source.onBeat.AddListener(CollectData); CreateFolder(); ClearFile(); }
static void Main(string[] args) { // Write names of the songs you want to visualize string[] files = new string[] { "Home.wav", }; AudioRecognitionLibrary.Recognizer.AudioRecognizer recognizer = new AudioRecognitionLibrary.Recognizer.AudioRecognizer(); foreach (var file in files) { // Compute BPM and write result into the console var audio = Recorder.GetAudio($"Resources/Songs/{file}"); Console.WriteLine($"FILE: {file}"); Console.WriteLine(recognizer.GetBPM(audio, true)); // Run visualisation AudioProcessor.ConvertToMono(audio); // Change last parameter to see other visualisations var window = new global::Visualizer.Visualizer(audio.Data, audio.Channels, audio.SampleRate, VisualisationModes.Frequencies); window.Run(); } }
void Awake() { if (_instance == null) { _instance = this; } }
public void Start() { _Statistic = new Statistic(Track.Duration); _DownloadFilePath = DownloadPathConfigurator.Configure(OutputDirectory, AudioProcessor.TargetFileExtension, Track); AudioProcessor.Start(_DownloadFilePath); Active = true; }
private void Start() { _audioSource = GetComponent <AudioSource>(); lastTimeSpawned = Time.timeSinceLevelLoad; AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.onBeat.AddListener(OnBeatHit); }
// Use this for initialization void Start() { //Select the instance of AudioProcessor and pass a reference //to this object AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.onBeat.AddListener(onOnbeatDetected); }
void Start() { _processor = FindObjectOfType <AudioProcessor>(); _processor.addAudioCallback(this); _beginning = System.DateTime.Now; Increments = Length / 5; //for loading time Debug.Log("length" + this.Length); }
// Use this for initialization void Awake() { audio_manager = SceneAudioManager.Instance; audio_process = AudioProcessor.Instance; Pause = false; PauseHUD = false; Tracks = new List <AudioClip>(Resources.LoadAll <AudioClip>("Audio/")); }
public void LoadContent(Game1 game) { State = Constants.Scene.SCENE_STATE.LOADING; gameObjectManager.LoadContent(game); ParticlesProcessor.LoadContent(game); AudioProcessor.LoadContentAndPlay(game); UIProcessor.LoadContent(game); }
void Start() { //Select the instance of AudioProcessor and pass a reference //to this object AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.addAudioCallback(this); }
public static String createReportAudio() { string[] files = Directory.GetFiles(@"C:\hypai\hyp_connect\App_Data\cache"); AudioProcessor.Concatenate(@"C:\hypai\hyp_connect\App_Data\Reports\audio\conct.wav", files); return(""); }
// Use this for initialization void Start() { m_Color = GetComponent <ScoreUI>().textColor; AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.onBeat.AddListener(onBeat); processor.onSpectrum.AddListener(onSpectrum); colorBeat = 0.0f; }
//private bool spawned; // Use this for initialization void Awake() { spawnPoints = this.GetComponentsInChildren <Transform>(); audioController = this.GetComponent <AudioSource>(); audioProcessor = this.GetComponent <AudioProcessor>(); bossSong = new BossSongScript(); GameController.getInstance().suscribeToGame(this); }
void Start() { audioProc = FindObjectOfType<AudioProcessor>(); audioProc.addAudioCallback (this); cubeAMat.color = colorA; cubeBMat.color = colorB; print ("colored"); }
// Use this for initialization void Start() { m_Material = GetComponent <Renderer>().material; AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.onBeat.AddListener(onBeat); processor.onSpectrum.AddListener(onSpectrum); colorBeat = 0.0f; }
// Use this for initialization void Awake() { S = this; callbacks = new List <AudioCallbacks>(); initArrays(); ready = false; }
public TrackDownloadService(TrackModel track, AudioProcessor audioProcessor, IDownloadPathConfigurator downloadPathConfigurator) { Track = track; AudioProcessor = audioProcessor; DownloadPathConfigurator = downloadPathConfigurator; AudioMetaData = new AudioMetaData(); Mp3MetaData = new Mp3MetaData(); Cleanup = true; OutputDirectory = "download"; }
void Start() { //Inicializar indicadores del beat iDefault = GameObject.Find("beat_marker_red"); iOnBeat = GameObject.Find("beat_marker_green"); iOnBeat.SetActive(false); //SET AUDIOCALLBACK, En ese objeto caera el beat AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.addAudioCallback(this); }
void Start() { source = gameObject.GetComponent <AudioSource>(); notes = new List <Note> (); //Select the instance of AudioProcessor and pass a reference //to this object AudioProcessor processor = FindObjectOfType <AudioProcessor> (); processor.onBeat.AddListener(onOnbeatDetected); processor.onSpectrum.AddListener(onSpectrum); }
private bool Run(Config config, Logger log) { System.Console.WriteLine($"Listening for Dispatches on Device: {config.InputDevice}"); audioStorage = new WatcherAudioStorage(log); evaluator = new AudioEvaluator(log); recorder = new AudioRecorder(evaluator, audioStorage); processor = new AudioProcessor(recorder, evaluator, audioStorage); com = new ComService(log, processor); com.CallCreatedEvent += Com_CallCreatedEvent; System.Console.WriteLine("Hooking into Events"); recorder.SampleAggregator.MaximumCalculated += SampleAggregator_MaximumCalculated; recorder.SampleAggregator.WaveformCalculated += SampleAggregator_WaveformCalculated; processor.TriggerProcessingStarted += Processor_TriggerProcessingStarted; processor.TriggerProcessingFinished += Processor_TriggerProcessingFinished; evaluator.WatcherTriggered += Evaluator_WatcherTriggered; ResgridV3ApiClient.Init(config.ApiUrl, config.Username, config.Password); System.Console.WriteLine( $"Config Loaded with {config.Watchers.Count} watchers ({config.Watchers.Count(x => x.Active)} active)"); System.Console.WriteLine("Initializing Processor"); processor.Init(config); System.Console.WriteLine("Starting Processor"); processor.Start(); System.Console.WriteLine("Starting Communication Service"); com.Init(config); System.Console.WriteLine("Communication Service: Validating API Connection"); if (com.IsConnectionValid()) { System.Console.WriteLine("Communication Service: API Connection is Valid"); } else { System.Console.WriteLine( "Communication Service: CANNOT TALK TO RESGRID API, CHECK YOUR CONFIG APIURL AND ENSURE YOUR COMPUTER CAN TALK TO THAT URL"); } System.Console.WriteLine("Ready, Listening to Audio. Press Ctrl+C to exit."); while (recorder.RecordingState == RecordingState.Monitoring || recorder.RecordingState == RecordingState.Recording) { Thread.Sleep(250); } return(true); }
void Start() { //Select the instance of AudioProcessor and pass a reference //to this object AudioProcessor processor = FindObjectOfType <AudioProcessor> (); processor.onBeat.AddListener(onOnbeatDetected); processor.onSpectrum.AddListener(onSpectrum); anim = beater.GetComponent <Animator>(); i = 0; }
private void Awake() { life = MaxLife; // Setting up references. groundCheck = transform.Find("GroundCheck"); ceilingCheck = transform.Find("CeilingCheck"); anim = GetComponent<Animator>(); rb = GetComponent<Rigidbody2D>(); kamehamehas = new Pool<Bullet>(kamehameha, 8, 16); kamehamehas.automaticReuseUnavailables = true; tornados = new Pool<Bullet>(special_tornado, 4, 8); tornados.automaticReuseUnavailables = true; cam = Camera.main.GetComponent<CharacterCamera>(); audio_process = AudioProcessor.Instance; Enemy_manager = EnemyManager.Instance; Bonus_manager = BonusManager.Instance; }
void Start() { audioProc = FindObjectOfType<AudioProcessor>(); audioProc.addAudioCallback (this); }
// ============================================================ float HauteurCube( AudioProcessor audioProcessor, int range ) { // range : // Basses -> 0 // Mids -> 1 // Aigues -> 2 int cuton = 0; int cutoff = 0; float scale = 0f; float[] amplitudes; //float cumul = 0f; float moy; float hauteur; // Selection des parametres switch ( range ) { case 0 : cuton = 0; cutoff = 8; scale = 100f; break; case 1 : cuton = 16; cutoff = 128; scale = 720f; break; case 2 : cuton = 512; cutoff = 1024; scale = 16000f; break; default : amplitudes = new float[1]; Debug.LogError("range doit etre entre 0 et 2"); break; } // moyenne du range de la FFT amplitudes = new float[cutoff-cuton]; Array.Copy(audioProcessor.amplitudes, cuton, amplitudes, 0, cutoff-cuton); moy = scale * amplitudes.Average (); // application de la transformation mathematique cumul = 0.90f * cumul + 0.3f * Tanh (moy); hauteur = (0.4f * cumul + 0.3f*(moy) ); if (hauteur < 0.1f) hauteur = 0.1f; return hauteur; }
/// <summary> /// Return a pointer to the unmanaged version of this callback. /// </summary> /// <param name="callback">The callback.</param> /// <returns>A pointer to a shadow c++ callback</returns> public static IntPtr ToIntPtr(AudioProcessor callback) { return ToCallbackPtr<AudioProcessor>(callback); }
void Awake() { processor = FindObjectOfType<AudioProcessor>(); processor.addAudioCallback(this); enemiesSpawner = EnemyManager.Instance; platformSpawn = TerrainManager.Instance; player = LoadCharacter.Instance.GetCharacter().transform; _lastShoot = Time.time; }
/// <summary> /// Initializes a new instance of the <see cref="EffectDescriptor"/> class with a Stereo Effect. /// </summary> /// <param name="effect">The effect.</param> public EffectDescriptor(AudioProcessor effect) : this(effect,2) { }