void Awake() { musicSource = gameObject.AddComponent <AudioSource> (); musicSource.loop = true; musicSource.volume = musicVolumn; script = gameObject.AddComponent <AudioPlayScript> (); if (LocalSettingData.HasKey(MUSIC_PLAY_KEY)) { isMusicPlay = LocalSettingData.GetInt(MUSIC_PLAY_KEY) == 1; } if (LocalSettingData.HasKey(MUSIC_PLAY_KEY_VOL)) { AudioVol = LocalSettingData.GetFloat(MUSIC_PLAY_KEY_VOL); } if (LocalSettingData.HasKey(EFFECT_PLAY_KEY_VOL)) { PlayEffectVol = LocalSettingData.GetFloat(EFFECT_PLAY_KEY_VOL); } }
public AudioPlay() { GameObject musicPlayer = new GameObject("MusicPlayer"); musicSource = musicPlayer.AddComponent <AudioSource>(); musicSource.loop = true; script = musicPlayer.AddComponent <AudioPlayScript>(); }
public void GardAttacked() { audio_play_script = GardSoundObject.GetComponent <AudioPlayScript>(); if (enemy_boss_controller.BlockMode) { rigid.AddForce(new Vector2(-1 * this.transform.localScale.x * 3000, 100)); audio_play_script.AudioPlay(0.5f); //攻撃受けてるとき、ガードしていたら } }
void Start () { audioPlayer = GameObject.Find ("SoundObject").GetComponent<AudioPlayScript> (); controller = GameObject.Find ("HeadMountedHandController").GetComponent<HandController> (); leftHandModel = GameObject.Find ("SecondPlayerLeft"); rightHandModel = GameObject.Find ("SecondPlayerRight"); result = GameObject.Find ("ResultText").GetComponent<Text> (); poseManager = new PoseManager (); if (PhotonNetwork.playerList [0].name == PhotonNetwork.playerName) { firstPlayer = true; Debug.Log ("first player"); } }
public void GardAttacked() { if (player_controller_script.Dead || player_move_script.RollMode) { return; } audio_play_script = GardSoundObject.GetComponent <AudioPlayScript>(); if (player_controller_script.BlockMode) { rigid.AddForce(new Vector2(-1 * this.transform.localScale.x * 1000, 100)); audio_play_script.AudioPlay(0.5f); //攻撃受けてるとき、ガードしていたら } }
public void Attacked(float down, Vector2 KnockPower) { if (player_controller_script.Dead || player_move_script.RollMode) { return; } Attacked_mode = true; if (HP > 0) { if (!player_controller_script.BlockMode) { HP -= (down - Defense); } else { HP -= (down - BlockDefense); } sliderHP.value = HP / 100.0f; if (!animation_mode) { audio_play_script = AttackedSoundObject.GetComponent <AudioPlayScript>(); player_controller_script.ResetAttacks(); animation_mode = true; player_controller_script.BlockPermit = false; anim.SetTrigger("Hurt"); player_controller_script.BlockPermit = true; StartCoroutine(AnimationTimeChange()); DamageEvent(); rigid.AddForce(new Vector2(-1 * this.transform.localScale.x * KnockPower.x, KnockPower.y)); } } else { //死んだら if (once) { audio_play_script = DeadSoundObject.GetComponent <AudioPlayScript>(); //死んだときのイベントを書く player_controller_script.Dead = true; anim.SetTrigger("Death"); rigid.bodyType = RigidbodyType2D.Static; audio_play_script.AudioPlay(0f); player_controller_script.ResetAttacks(); StartCoroutine(SceneMoveTimeWait(1.5f)); once = false; } } }
void Start() { Screen.orientation = ScreenOrientation.Portrait; scrollingTexture = GameObject.Find ("Plane").GetComponent<ScrollingTexture> (); anim = GameObject.Find ("MainMenuCanvas").GetComponentInChildren<Animator> (); sushianimators = GameObject.Find ("Sushis").GetComponentsInChildren<Animator> (); laughingManager = GameObject.Find("LaughingManager").GetComponent<AudioSource>(); audioPlayScript = audioManager.GetComponent<AudioPlayScript> (); laughingPlayScript = laughingManager.GetComponent <LaughingPlayScript> (); Invoke ("PlayHelloSound", 0.5f); }