static int PlaySFX3D(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(string), typeof(float), typeof(float))) { UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); float arg2 = (float)LuaDLL.lua_tonumber(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); AudioPlayManager.PlaySFX3D(arg0, arg1, arg2, arg3); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(float), typeof(float))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); float arg2 = (float)LuaDLL.lua_tonumber(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); AudioPlayManager.PlaySFX3D(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: AudioPlayManager.PlaySFX3D")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }